Samurai Gate Guards are well-equipped static sentries for the United Cities that protect the entrances to their towns, including small villages. Their sergeants sometimes stop travelers to check for contraband.
It is likely that they are veteran Samurai that earned the rank to be a gate guard given their title and similar but slightly stronger stats.
Gate guards will usually accompany a sergeant in groups of 6 to 8 in major towns, or up to 2 in the case of villages. There will always be 8 of them guarding Tengu's Vault. Malnourished towns will only have 2 to 4 guards.
They wear [High] armour (5% chance of [Specialist]) and have weapons manufactured by Catun Scrapmaster.
This character can colour armour and clothing due to a colour scheme attached.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Attributes | Level | |
---|---|---|
Strength | 52 – 58 | |
Toughness | 52 – 58 | |
Dexterity | 52 – 58 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 52 – 58 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 52 – 58 | |
Melee Defence | 52 – 58 | |
Dodge | 2.5 – 8.5 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 52 – 58 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 52 – 58 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 58 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 46.8 – 52.2 | |
Toughness | 52 – 58 | |
Dexterity | 57.2 – 63.8 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 52 – 58 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 52 – 58 | |
Melee Defence | 52 – 58 | |
Dodge | 3 – 10.2 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 52 – 58 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 62.4 – 69.6 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 58 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Attributes | Level | |
---|---|---|
Strength | 57.2 – 63.8 | |
Toughness | 62.4 – 69.6 | |
Dexterity | 41.6 – 46.4 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 52 – 58 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 62.4 – 69.6 | |
Melee Defence | 52 – 58 | |
Dodge | 2 – 6.8 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 52 – 58 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 41.6 – 46.4 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 58 | |
Engineer | -2 – 4 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Attributes | Level | |
---|---|---|
Strength | 41.6 – 46.4 | |
Toughness | 62.4 – 69.6 | |
Dexterity | 62.4 – 69.6 | |
Perception | -2.4 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 52 – 58 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 52 – 58 | |
Melee Defence | 52 – 58 | |
Dodge | 2.5 – 8.5 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 52 – 58 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2.4 – 4.8 | |
Thievery | -2.4 – 4.8 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 62.4 – 69.6 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 62.4 – 69.6 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 52 – 58 | |
Toughness | 62.4 – 69.6 | |
Dexterity | 52 – 58 | |
Perception | -1.6 – 3.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 52 – 58 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 62.4 – 69.6 | |
Melee Defence | 52 – 58 | |
Dodge | 2.5 – 8.5 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 52 – 58 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 52 – 58 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 41.6 – 46.4 | |
Engineer | -1.6 – 3.2 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.6 – 3.2 | |
Armour Smith | -1.6 – 3.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Attributes | Level | |
---|---|---|
Strength | 41.6 – 46.4 | |
Toughness | 62.4 – 69.6 | |
Dexterity | 62.4 – 69.6 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 52 – 58 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 52 – 58 | |
Melee Defence | 52 – 58 | |
Dodge | 2.5 – 8.5 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 62.4 – 69.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2.4 – 4.8 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 62.4 – 69.6 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 58 | |
Engineer | -2.4 – 4.8 | |
Robotics | -2 – 4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Attributes | Level | |
---|---|---|
Strength | 52 – 58 | |
Toughness | 52 – 58 | |
Dexterity | 52 – 58 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 52 – 58 | |
Sabres | 52 – 58 | |
Hackers | 52 – 58 | |
Heavy Weapons | 62.4 – 69.6 | |
Blunt | 52 – 58 | |
Polearms | 52 – 58 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 52 – 58 | |
Melee Defence | 52 – 58 | |
Dodge | 2 – 6.8 | |
Martial Arts | 2.5 – 8.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 62.4 – 69.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 52 – 58 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 27.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 52 – 58 | |
Swimming | 52 – 58 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 58 | |
Engineer | -2 – 4 | |
Robotics | -2.4 – 4.8 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.