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Then, I'll help you out. Just pay me the fine, peasant, and I'll let you off the hook...

–A Samurai, upon arresting a wanted criminal.

Samurai are warriors for the United Cities, coming from a variety of different races. The Traders Guild has also hired private Samurai to protect their headquarters in Trader's Edge. Their usual patrol leaders are Samurai Sergeants.

They wear [Shoddy] armour (30% chance of [Standard]) and have weapons manufactured by Ancient.

This character can colour armour and clothing due to a colour scheme attached.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 40 – 60
Toughness 40 – 60
Dexterity 40 – 60
Perception -9 – 11
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 40 – 60
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 25
Athletic Skills Level
Athletics 40 – 60
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 36 – 54
Toughness 40 – 60
Dexterity 44 – 66
Perception -9 – 11
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -6 – 18
Martial Arts -5 – 15
Ranged Skills Level
Turrets 40 – 60
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 25
Athletic Skills Level
Athletics 48 – 72
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -9 – 11
Science 1
Trade Skills Level
Weapon Smith -10.8 – 13.2
Armour Smith -10.8 – 13.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 44 – 66
Toughness 48 – 72
Dexterity 32 – 48
Perception -9 – 11
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 48 – 72
Melee Defence 40 – 60
Dodge -4 – 12
Martial Arts -5 – 15
Ranged Skills Level
Turrets 40 – 60
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 25
Athletic Skills Level
Athletics 32 – 48
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 32 – 48
Toughness 48 – 72
Dexterity 48 – 72
Perception -10.8 – 13.2
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 40 – 60
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -10.8 – 13.2
Thievery -10.8 – 13.2
Assassination 25
Athletic Skills Level
Athletics 48 – 72
Swimming 40 – 60
Science Skills Level
Field Medic 48 – 72
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 40 – 60
Toughness 48 – 72
Dexterity 40 – 60
Perception -7.2 – 8.8
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 48 – 72
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 40 – 60
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 25
Athletic Skills Level
Athletics 40 – 60
Swimming 40 – 60
Science Skills Level
Field Medic 32 – 48
Engineer -7.2 – 8.8
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -7.2 – 8.8
Armour Smith -7.2 – 8.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 32 – 48
Toughness 48 – 72
Dexterity 48 – 72
Perception -9 – 11
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 40 – 60
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -5 – 15
Martial Arts -5 – 15
Ranged Skills Level
Turrets 48 – 72
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -10.8 – 13.2
Assassination 25
Athletic Skills Level
Athletics 48 – 72
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -10.8 – 13.2
Robotics -9 – 11
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 40 – 60
Toughness 40 – 60
Dexterity 40 – 60
Perception -9 – 11
Weapon Skills Level
Katanas 40 – 60
Sabres 40 – 60
Hackers 40 – 60
Heavy Weapons 48 – 72
Blunt 40 – 60
Polearms 40 – 60
Combat Skills Level
Melee Attack 40 – 60
Melee Defence 40 – 60
Dodge -4 – 12
Martial Arts -5 – 15
Ranged Skills Level
Turrets 48 – 72
Crossbows -9 – 11
Precision Shooting 40 – 60
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 25
Athletic Skills Level
Athletics 40 – 60
Swimming 40 – 60
Science Skills Level
Field Medic 40 – 60
Engineer -9 – 11
Robotics -10.8 – 13.2
Science 1
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Interactions[]

Look a little short on bodyguards there, outlander. Place is crawling with bandits, make sure to be careful.

–A patrolling Samurai.

Patrols of Samurai have a chance of talking to the player, where they will remark on the player being short on bodyguards. They will then offer to escort the player, and if accepted will bodyguard the player for 2 hours.

... You look half starved, outlander... You know poverty is illegal in United City land, correct?

–A Samurai prepares to either feed or arrest a starving wanderer.

Patrols of Samurai may talk to the player while they are starving. If they have the Honorable Personality they will take pity on the character by giving them 1 Bread, 1 Meatwrap, and 1 Greenfruit. They may also instead attempt to arrest the player unless manages to bribe them with 2000 cats. Once convinced, they may offer the player a piece of Bread to last them until the nearest town.

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