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FILE *fp = nullptr; auto backup = _dup(_fileno(stderr)); fopen_s(&fp, "nul", "w"); _dup2(_fileno(fp), _fileno(stderr)); //ããã®éãstderrã¸ã®åºåã¯ç¡ã¸ã¨æ¶ãã(ãã¡ã¤ã«ånulã¯ç¡ã¸ã®åºå) _dup2(backup, _fileno(stderr)); ::fclose(fp);
http://d.hatena.ne.jp/butyricacid/20111014/1318562989
http://www.4gamer.net/games/999/G999904/20130823022/
https://qiita.com/jiroshino/items/14d9cd03d7e762198abc
https://www.slideshare.net/okumasama/ss-38532931
http://unityshader.hatenablog.com/entry/2016/12/25/175333
http://gamedevelopmentmemo.blog.fc2.com/blog-entry-22.html
http://www.wakayama-u.ac.jp/~tokoi/lecture/gg/ 第8å ãã¯ã¹ãã£ãããã³ã°(2)ã«æ³ç·ããããªã©ã®è¯ã解説ãããã
http://ambientocclusion.hatenablog.com/entry/2013/11/07/152755
http://www.opengl-tutorial.org/jp/
http://www.jpcert.or.jp/sc-rules/c-flp00-c.html
http://d.hatena.ne.jp/seraphy/20120506
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https://lab.sonicmoov.com/development/programming/webgl-bezier-shader-2/
http://isle.cocolog-nifty.com/blog/videogamelib.html
http://dench.flatlib.jp/opengl/gpuspecs