Item |
Icon |
Name |
Effect
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Amp: Redoubled Pursuit
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If an active character uses Normal Attacks from a Catalyst, infused Normal Attacks, or Normal Attacks that have been converted into Elemental DMG, DMG is increased by 40%.
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Amp: Fierce Pursuit
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After defeating an opponent, the active character will gain 30% Normal ATK SPD and 30% Movement SPD for 12s.
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Amp: Adaptive Strike
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When a character is not on the field, they will obtain one stack of Rapid Decay every 2s, which increases their Normal Attack DMG by 7.5%. Max 6 stacks. When the character is on the field, they will lose 1 of Rapid Decay every 4s.
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Amp: Cumulative Strike
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When the active character deals DMG to opponents using their Normal Attacks, the other party members will restore 6 Elemental Energy. This effect can be triggered once every 2s.
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Convection Potion
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After a character triggers the Swirl reaction against a nearby opponent, all party members' ATK is increased by 20% for 8s.
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Intensifying Potion
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The active character's DMG is increased by 30% and they take 15% more DMG.
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Explosive Potion
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All party members' Elemental Burst DMG is increased by 20%.
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Coalescence Potion
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All party members' Elemental Mastery is increased by 120.
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Dielectric Potion
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After triggering Overloaded, Superconduct, or Electro-Charged reactions, all party members deal 7.5% increased DMG for 8s. The buff for each reaction is an independent entity with its own timer. Max 3 stacks.
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Deflagration Potion
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When a character triggers the Melt or Vaporize reactions, a shockwave will be released at the location of opponent upon whom the reaction was triggered, dealing AoE DMG. This effect can be triggered once every 5s.
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Fragility Potion
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Characters deal 25% more DMG to Frozen opponents.
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Resonance Potion
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If an active character hits an opponent using Normal Attacks from a Catalyst, infused Normal Attacks, or Normal Attacks that have been converted into Elemental DMG, that character will gain 5% all Elemental DMG Bonus for 10s. Max 4 stacks. This effect can be triggered once every 1s.
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Parallel Potion
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When the active character uses an Elemental Skill, all party members' CDs are shortened by 50% for 8s. This effect can be triggered every 16s.
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Gravity Potion
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When the active character uses an Elemental Burst, Normal, Charged, and Plunging Attacks deal 25% more DMG for 15s. This effect will be cleared when the character leaves the field.
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Intensity Potion
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All party members' Charged Attack DMG is increased by 20%.
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Honing Potion
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All party members' Normal Attack DMG is increased by 20%.
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Slow-Release Potion
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When a character's Elemental Skill hits an opponent, a great number of Elemental particles will be produced that will restore 6 Elemental Energy. This effect can be triggered once every 3s.
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Frenzy Potion
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Characters' Charged Attack Stamina consumption is decreased by 50%.
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Lightening Potion
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Characters' Sprint Stamina consumption is decreased by 50%.
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Firming Potion
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All party members' DEF is increased by 50%.
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