Overview
Enchanting is a feature in Fisch which allows for players to enhance their rod's capabilities by giving them higher chances for certain mutations, changes in stats, or even having a new ability. This is done through the use of Enchant Relics, a rock with a special symbol on it, very rarely fished up or from Treasure Chests, then going to the Statue of Sovereignty and enchanting it in an altar deep below the statue. All enchants are beneficial; therefore, there is no risk in using them. It is recommended to try to get an enchant that fits your rod's stats the best, enchanting can be very useful in some cases, which allows the players rod to become more buffed. (like getting Resilient on a rod that has low Resiliency stat).
For more information, please check Enchant Relic
Enchantments
Enchantment | Effect | Best Synergies |
---|---|---|
Sea King | Makes fish 10% bigger | Kings Rod |
Swift | +30% Lure Speed | Trident Rod, Rod of the Depths, Steady Rod |
Hasty | +55% Lure Speed | Trident Rod, Rod of the Depths, Relic Rod, Steady Rod, Kings Rod |
Long | +50 Studs to Line Length | This enchant is known as one of the worst enchantments, as it gives no buffs except allowing players to fish just a bit farther. However, this can be useful to short line length rods (e.g. Kings Rod, Nocturnal Rod). |
Ghastly | 20% chance to fish for Translucent fish | Rods with low-no money making attributes, But can be replaced with a better enchantment like abyssal. |
Lucky | +20% Luck | Any rod with low-no money making attributes. |
Divine | +45% Luck | Any rod with low-no money making attributes. |
Mutated | +7% Mutation chance | Rods with low-no money making attributes. But can be replaced with a better enchantment like abyssal. |
Unbreakable | +10,000 Max kg | Rods with good stats but low limited weight capacity, such as Trident Rod. |
Steady | Reduces progress loss by 25% when fishing | Rods that naturally have a high lure speed (e.g. Rod of the Depths) or who lack solid resilience/control (e.g. Destiny Rod). |
Blessed | +2% Shiny/Sparkling Chance | Rods with low-no money making attributes. Can be used with Destiny Rod for highest sparking/shiny odds, works best during Night of The Luminous or Shiny Surge |
Wormhole | 45% chance to catch fish from a random location | Only viable to be used with Rod of the Depths. |
Resilient | +35% Resilience | Any rod with low resilience/control (e.g. Destiny Rod). |
Controlled | +0.05 Control | Any rod with low resilience/control (e.g. Destiny Rod). |
Storming | +95% Luck During Rain | Any rod with low luck (e.g. Relic Rod). |
Breezed | +65% Luck During Wind | Any rod with low luck (e.g. Relic Rod). |
Clever | x2 XP after catching a fish | Pairs the best with Wisdom Rod if you want to Farm XP. Otherwise, useful for faster rods like Rapid Rod. (This enchantment is new as of update 1.07.0) |
Insight | x1.5 XP from all catches | Pairs the best with Wisdom Rod if you want to Farm XP. Otherwise, useful for faster rods like (e.g. Rapid Rod). |
Scrapper | 60% chance not to consume Bait | Can be used on any rod. |
Noir | 10% chance to fish Albino and Darkened Fish | Rods with low-no money making attributes. Can be replaced with a better enchant such as abyssal. |
Quality | +15% Lure Speed, +15% Luck, +5% Resilience | All-rounder rods (e.g. Trident Rod, No-Life Rod and Rod of the Depths) where no specific stat is bad. |
Abyssal | 10% chance to catch Abyssal Fish | Best enchantment for increasing C$, good for all-rounder rods where stat boosts aren't necessarily needed and where rod passive mutations wont clash significantly (e.g. No-Life Rod, Rod of the Depths, etc.), bad on rods that are not stat-balanced (e.g. Destiny Rod, unless you're insane at the game).
Hidden Buffs: 80% chance to 1.3X Fish’s Weight, 20% Chance to 0.6X, these effects still apply. |
Enchantment | Effect |
---|---|
Pharaoh's Curse | 25% chance for fish caught to have the Sandy mutation. |
Putrid | -10% Luck |
Weak | -10% Resilience |
Wobbly | Decreased Control |
Trivia
- Curses were removed in the 1.01.4 update.
- Noir gives an average multiplier of 1.045x per fish (you make on average 4.5% more money over no enchant).
- Ghastly gives an average multiplier of 1.06x per fish (you make on average 6% more money over no enchant).
- Abyssal gives an average multiplier of 1.25x per fish (you make on average 25% more money over no enchant) not counting the size buff, making it the best mutation-based enchant.
- There are 22 total enchantments