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You can continue firing after running out of ammo,
but you will be switched to weaker bullets.
~ Loading tip from Ritual of the Night

Ammunition are rounds utilized by Firearms in Bloodstained: Ritual of the Night.

Description[]

All Firearms have a default Ammunition type which is unlimited and deals their base ATK score in Strike damage. However, the player can select different types of Ammunition for them which are more powerful, but not unlimited. Capacity pickups increase the maximum number of special bullets that can be carried at once. The early-level special Ammunition drops from enemies, but more exotic ammo has to be crafted with Recipes found in various locations.

The ability to fire rounds with various different effects makes Firearms an extremely flexible class of weapons, since a simple trip to the menu can allow a gun to switch to an elemental effect appropriate to any given enemy in a way not possible with any other weapon type. However, using special ammo is resource-intensive, particularly for the high-level types that require rarer ingredients.

Completing all of Susie's quest chain will reward an item called the Recycle Hat which prevents special Ammunition from being expended when fired; the only requirement is that Miriam has at least one round of the desired type in order for it to be selected.

List of Ammunition types[]

Ammunition Description Stats Attributes Additional effect(s)

Infinite Rounds
Magical bullets that never deplete.
However, they are quite weak.
ATK 5

SP Rounds
Soft-point rounds with no penetrative capability. ATK 15

HP Rounds
Hollow-point rounds used in hunting and good for inflicting damage. ATK 40

AP Rounds
Armor-piercing rounds with sharp points that penetrate targets. ATK 50 Penetrates enemies

Flame Rounds
Bullets imbued with fire magic. ATK 30 Fire infliction

Ice Rounds
Bullets imbued with ice magic. ATK 60 Ice infliction

Thunder Rounds
Bullets imbued with thunder magic. ATK 50 Thunder infliction

Silver Bullets
Silver bullets that are especially effective against the forces of evil. ATK 90

Weaponbane Rounds
Special bullets that lower the offensive capabilities of targets. ATK 20 Enemy ATK reduction

Shieldbane Rounds
Special bullets that lower the defensive capabilities of targets. ATK 20 Enemy DEF reduction

Poison Rounds
Bullets with poison-laced tips. ATK 20 Poison infliction

Petrifying Rounds
Bullets capable of turning targets to stone. ATK 20 Stone infliction

Curse Rounds
Bullets that carry a curse. ATK 20 Curse infliction

Scattershot
Ammunition that fires in a wide spread. ATK 5 Fires 6 projectiles in a spread
Bullet count ×4 but ammo cost ×4

Critical Rounds
Bullets that fragment on impact, dealing frequent critical hits. ATK 80 Increased Critical Hit chance

Diamond Bullets
Potent ammunition made from the hardest substance on earth. ATK 120

Ammunition Recipes[]

Main article: Recipe Books
Recipe Location Ammunition types
None N/A Infinite Rounds
SP Rounds
HP Rounds
AP Rounds
Silver Bullets

Elemental Ammunition/R
Forbidden Underground Waterway Flame Rounds
Ice Rounds
Thunder Rounds

Potent Ammunition/R
Hidden Desert Critical Rounds
Scattershot

Special Ammunition/R
Towers of Twin Dragons Curse Rounds
Petrifying Rounds
Poison Rounds
Shieldbane Rounds
Weaponbane Rounds

Ultimate Ammunition/R
Inferno Cave Diamond Bullets

See also[]

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