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Miriam-Gun

Miriam brandishes the firearm Adrasteia.

Firearms let you deal heavy damage from a distance, but they use up ammunition.
~ Loading tip from Ritual of the Night

Firearms are a class of weapons used by Miriam in Bloodstained: Ritual of the Night.

Description[]

Firearms deal relatively low damage by default, with their principle advantage being the ability to attack enemies at long range. All but Adrasteia fire their projectiles in a a perfectly straight line forwards from the tip of the barrel unless using Scattershot ammo, in which case they fire in a randomized fan shape.

Firearms fire fairly slowly by default, which can be increased a little with the Gunman's Scarf and by borrowing the Prowess Tome from Orlok Dracule's library in Livre Ex Machina. In addition, increasing the Rank of the Firearm Expertise Shard will increase the attack speed of firearms.

Their slow firing speed means they are poorly suited to attacking fast enemies: they also have no "downward swing" equivalent (only being able to be fired while crouching) and so can have trouble hitting very small enemies. On the other hand, they are well-suited to attacking large, slow enemies at a distance, and are particularly good for targeting the "head" weak points of Dullahammers.

Two headgear items have specific effects related to firearms: the Cowboy Hat increases firearm damage, while the Gunslinger's Hat increases it even more at the cost of doubling consumption for any type of special ammo.

Firearms only have one Technique, "Rapid Fire," which by default is on Blunderbuss, Toradar and Verethragna. This locks Miriam in place and has her fire the weapon at an accelerating pace while constantly draining MP for as long as the attack button is held or until the MP gauge is depleted.

List of Firearms[]

Firearm Stats Attribute
Musketoon
Musketoon
ATK 5 Strike - Ritual of the Night - 01
Blunderbuss
Blunderbuss
ATK 10 Strike - Ritual of the Night - 01
Tanegashima
Tanegashima
ATK 12 Strike - Ritual of the Night - 01
Toradar
Toradar
ATK 15 Strike - Ritual of the Night - 01
Culverin
Culverin
ATK 20 Strike - Ritual of the Night - 01
Betelgeuse
Betelgeuse
ATK 23 Strike - Ritual of the Night - 01
Verethragna
Verethragna
ATK 25 Strike - Ritual of the Night - 01
Adrasteia
Adrasteia
ATK 26 Strike - Ritual of the Night - 01
Renee's Requiem
Renee's Requiem
ATK 11/22/32 Strike - Ritual of the Night - 01
Miri Scepter - Ritual of the Night - 01
Miri Scepter
ATK 20/29/33/45/52 Strike - Ritual of the Night - 01
Risky Pistol - Ritual of the Night - 01
Risky Pistol
ATK 8/13/16/21/26 Strike - Ritual of the Night - 01

Ammunition[]

Main article: Ammunition

All firearms have a default ammunition type which is unlimited and deals their base Attack score in Strike damage. However, the player can select different types of ammunition for them which are more powerful, but not unlimited. The early-level special ammunition drops from enemies. but more exotic ammo has to be crafted with recipes found in various locations.

The ability to fire rounds with various different effects makes firearms an extremely flexible class of weapons, since a simple trip to the menu can allow a gun to switch to an elemental effect appropriate to any given enemy in a way not possible with any other weapon type. However, using special ammo is resource-intensive, particularly for the high-level types that require rarer ingredients.

Completing all of Susie's quest chain will reward an item called the Recycle Hat which prevents special ammunition from being expended when fired: the only requirement is that Miriam has at least one round of the desired type in order for it to be selected.

The most unusual Firearm is the Miri Scepter, as it works unlike any other firearm: while it cannot use the Rapid Fire technique, it can act like a dagger with a quick attack, or an actual firearm with a charged attack, at which point it will consume ammunition.

Ammunition effects[]

Name Effect
Infinite Rounds ATK +0
SP Rounds ATK +15
HP Rounds ATK +40
AP Rounds ATK +50, penetrates enemies
Silver Bullets ATK +80
Curse Rounds ATK +20, Curse
Petrifying Rounds ATK +20, Stone
Poison Rounds ATK +20, Poison
Shieldbane Rounds ATK +20, DEF down
Weaponbane Rounds ATK +20, DEF down
Flame Rounds ATK +30, Fire
Ice Rounds ATK +60, Ice
Thunder Rounds ATK +50, Thunder
Critical Rounds ATK +80, increased crit chance
Scattershot ATK +5, fires six projectiles in a spread, short range; bullet count ×4 but ammo cost ×4
Diamond Bullets ATK +120

Ammunition recipes[]

Recipe Location Ammunition types
None N/A Infinite Rounds, SP Rounds, HP Rounds, AP Rounds, Silver Bullets
Elemental Ammunition/R Forbidden Underground Waterway Flame Rounds, Ice Rounds, Thunder Rounds
Potent Ammunition/R Hidden Desert Critical Rounds, Scattershot
Special Ammunition/R Towers of Twin Dragons Curse Rounds, Petrifying Rounds, Poison Rounds, Shieldbane Rounds, Weaponbane Rounds
Ultimate Ammunition/R Inferno Cave Diamond Bullets
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