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# Copyright (c) 2014 Greg James, Visual6502.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to per
âYet another emulator?â There is no point beating around the bush, people have written Gameboy emulators before with great success, however Iâve always been curious as to how they are done. This project was set up as a learning exercise to help me understand how the basic principles of how computers function at the lowest level and how you can simulate them in software. Since then itâs become my s
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Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes. It can also play music from some arcade machines. Features Playback support for thirty four different music formats. Transparent decompression of 7ZIP, GZIP, LHA, RAR, and ZIP archives. Optional volume level normalization. Export-to-WA
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