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Build and Share your best shaders with the world and get Inspired Latest contributions: "Drawing a circle again bruh" by defnixx 22 minutes ago, "RWMusic toolbox" by RoosterWho 57 minutes ago, "Iridescent Spirals" by anej 57 minutes ago, "vortex knot flow field" by Boogaloo 1 hour ago, "Gaussian-ish airglow approx." by FordPerfect 1 hour ago
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<< Lesson 0Lesson 2 >> Welcome to my first WebGL tutorial! This first lesson is based on number 2 in the NeHe OpenGL tutorials, which are a popular way of learning 3D graphics for game development. It shows you how to draw a triangle and a square in a web page. Maybe thatâs not terribly exciting in itself, but itâs a great introduction to the foundations of WebGL; if you understand how this works,
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A solar system of dancing planets, made with JavaScript, WebGL and HTML5 audio. In my quest to get to know WebGL better, I've gradually been building my way up from the standard "paint one triangle" tests to more and more advanced things. Never having touched OpenGL before, this is all a nice learning experience for me and I can now render not only one but two triangles at once as well as cubes,
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