In this tutorial, youâll learn how to project a texture onto an object in Three.js with some interesting examples. Texture projection is a way of mapping a texture onto a 3D object and making it look like it was projected from a single point. Think of it as the batman symbol projected onto the clouds, with the clouds being our object and the batman symbol being our texture. Itâs used both in games
three.jsãåå¼·ãã[1] -åºç¤- three.jsãåå¼·ãã[2] -ã¢ãã¡ã¼ã·ã§ã³- three.jsãåå¼·ãã[3] -ãã¼ãã£ã¯ã«- ã®ç¶ãã§ãã ä»åã¯ãã¼ãã£ã¯ã«ã«è²ãã¤ãã¦ãæ´ã«ã¢ãã¡ã¼ã·ã§ã³ããã¦ã¿ã¾ãã ï¼ååã¯ãªãã¸ã§ã¯ããã°ã«ã°ã«åãã¦ãã ãã ã£ãã®ã§ï¼ æ´ã«ãä»åã¯ç»åããé ç¹ãã¼ã¿ãçæãã¦ãã¼ãã£ã¯ã«ã«ãã¦ã¿ã¾ãã ã¾ãã¯å ¨æã§ãã if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); // base var renderer, scene, camera, stats; // array var imgArray = []; var randomArray = []; // particle var pGeometry, pMaterial, pointCloud; var pTween = []
If youâre familiar to WebGL and GLSL programming and have started using three.js, youâll eventually run into a situation where you want to code your own shader, but at the same time use the resources that this library provides you with. In this post, Iâll show you how to setup a custom shader with a three.js geometry, pass it your own uniforms, bind a texture to a particular uniform and receive al
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