ååã®è¨äºã§ã¯3Dã¢ãã«ã®é ç¹ãç¹ï¼ãããï¼ã§è¡¨ç¤ºããæ¹æ³ãç´¹ä»ãã¾ãããä»åã¯é ç¹ã®è¡¨ç¤ºã§ã¯ãªã辺ã®è¡¨ç¤ºãã¤ã¾ãããªã´ã³ãã¯ã¤ã¤ã¼ãã¬ã¼ã ã§è¡¨ç¤ºãã¦ã¿ã¾ããã¾ãã綺éºã«ã¯ã¤ã¤ã¼ãã¬ã¼ã ã表示ããããã®ã·ã§ã¼ããä½æãã¾ãï¼ ã¡ãã·ã¥ã®ãããã¸ãå¤æ´ãã 3Dã¢ãã«ãã¯ã¤ã¤ã¼ãã¬ã¼ã ã§è¡¨ç¤ºããã«ã¯ãé ç¹ã表示ããã¨ãã¨åæ§ã«ã¡ãã·ã¥ã®åæ§ç¯ãè¡ãã¾ãã ã¾ãã¯ã¡ãã·ã¥ã®åæ§ç¯ãããã¹ã¯ãªãããä½æãã¦ã¿ã¾ããããããã¸ã§ã¯ãã¦ã£ã³ãã¦ã§å³ã¯ãªãã¯ããCreateâScriptâC# Scriptãé¸æãã¦ãwireframe.csãä½æãã¦ãã ããã ãã¡ã¤ã«ãåºæ¥ãã次ã®ã¹ã¯ãªãããå ¥åãã¦ãã ããã using System.Collections; using System.Collections.Generic; using UnityEngine; public class wi
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