Flashã®æ²ç·ãæãé¢æ°curveToã¯ã2次ãã¸ã§æ²ç·ã ãã¨ããã¥ã¢ã«ã«æ¸ãã¦ãã£ãã®ã ãã©ããã®ã¹ã¯ãªããã§æãç·ããã¢ã¼ã·ã§ã³ã¬ã¤ãã®ããã«ä½¿ããããªããã¨æã£ã次第ã§ãã ãã¸ã§æ²ç·ã®å¼ã¯ããªã³ã¯å ã®éããªã®ã§ãã¨ããããããããã ã¨ãããããæ®éã«æããæ²ç·ã®ä¸ã移åãã¦ã¿ã¾ãã ã´ã£ãã座æ¨ãåãã¾ãããå½ããåãªãã§ããããã©ãæ°å¼ã£ã¦æ°æã¡ããã§ãã //座æ¨ãåå¾ããã®ã¯ãããªæã private function getPosOnBezje2D( x0:Number,y0:Number,x1:Number,y1:Number,cx:Number,cy:Number,t:Number ):Point{ var tp:Number = 1.0 - t; return new Point( x0*tp*tp + 2*cx*t*tp + x1*t*t , y0*tp*tp
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