Weâre starting to dip our toes in the waters of prototyping again. One of the first steps was trim down the framework we built for World of Goo and gear it towards a rapid prototyping workflow. This means two things: Minimizing the amount of code required to set up a new game Providing all the basic facilities so as to avoid wasting time reinventing the wheel (2D rendering, sound, input, persiste
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