3Dç©çæ¼ç®ã©ã¤ãã©ãªã§ããOimoPhysicsãã¤ãå æ¥å ¬éããã3Dã¨ãã§ã¯ãä½æãã¼ã«ã®AwayEffectãããã¦ãããã®ã©ã¤ãã©ãªãç¨ããFlashã®Stage3Dãµã³ãã«ã³ã³ãã³ããå¶ä½ãã¾ããã®ã§ãç´¹ä»ãã¾ãã ãã¢1ï¼ãShooting Blocksããåçããé«ãã¤ã¾ããç®±ã«éâ¯å æ®ºç ²ã¿ãããªãã¼ã ç ²ããã¦ã¦æã¡è½ã¨ããã²ã¼ã ãªã©ã§ãããã¡ãªãµã³ãã«ã³ã³ãã³ãã§ããOimoPhysicsã¨Away3Dãé£æºããéã«ãã©ã®ç¨åº¦ããã©ã¼ãã³ã¹ãåºãã®ãç¥ãããã£ãã®ã§ä½æãã¦ã¿ã¾ããããã»ã©ç®±ã®æ°ãå¢ãããªãéã(æ°ä¸ãªãã¸ã§ã¯ãåä½)ãå®ç¨ã«èãããã³ã³ãã³ããã§ããã¨æãã¾ããã¢ãã©ã¯ã·ã§ã³ã³ã³ãã³ããªã©ã§ä½¿ãæ©ä¼ãããã°ä½¿ã£ã¦ã¿ããã¨èãã¦ãã¾ãã ãã¢2ï¼ãRolling Ballããåçãããã¡ãã¯ãç©çæ¼ç®ã¨ã³ã¸ã³ã®ãã¹ãã§ãããããã¼ã«è»¢ããç³»ã®ãµã³ãã«ã³ã³ã
by Andreas Engstrom Away3D has always been about practical features and easy implementation. The 2.3 release takes this to new levels, adding variations on this theme in nearly all areas of the engine, from core functionality to workflow tools to geometry generators to shading tools, as well as now offering two fully supported versions, one for Flash 9 and the other for Flash 10. One of the key co
ãç¥ãã
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}