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Suppose you have an array of floating-point numbers, and wish to sum them. You might naively think you can simply add them, e.g. in Rust: fn naive_sum(arr: &[f32]) -> f32 { let mut out = 0.0; for x in arr { out += *x; } out } This however can easily result in an arbitrarily large accumulated error. Letâs try it out: naive_sum(&vec![1.0; 1_000_000]) = 1000000.0 naive_sum(&vec![1.0; 10_000_000]) = 1
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TL;DR: rustc will use rust-lld by default on x86_64-unknown-linux-gnu on nightly to significantly reduce linking times. Some context Linking time is often a big part of compilation time. When rustc needs to build a binary or a shared library, it will usually call the default linker installed on the system to do that (this can be changed on the command-line or by the target for which the code is co
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