ãã©ãã¯ããã¯ã¯ããã¾ãããTrackBack URLï¼http://www.be-interactive.org/trackback.php?id=404
ãã©ãã¯ããã¯ã¯ããã¾ãããTrackBack URLï¼http://www.be-interactive.org/trackback.php?id=404
å ¬å¼ãµã¤ãã®FAQããªãã¡ã¬ã³ã¹ã«ã¯ãåswfãã¹ããªã¼ã ãå©ç¨ãã¦ããå ´åã®unloadæ¹æ³ãç´¹ä»ããã¦ãã¾ãã Loader ã¤ã³ã¹ã¿ã³ã¹ã unload ãã¦ã NetStream ãéããããªã(support.adobe.co.jp) ããç§ã®å ´åã¯ã¹ããªã¼ã ãå©ç¨ãã¦ããªãã¦ãunloadã§swfãç ´æ£ããããã¡ã¢ãªãªã¼ã¯ãçºçããç¾è±¡ãçºçã1é±éã»ã©è¦ããã æ«ã«ãã£ã¨ä»¥ä¸ã®æ¹æ³ã§è§£æ±ºã§ãã¾ããã unloadæã«ãåswfå ã®ã¤ãã³ããªã¹ãã¼ãå ¨ã¦removeãã unloadæã«ãåswfå ã®ã¯ã©ã¹å¤æ°ã®ä¸ã§ããªãã¸ã§ã¯ããåç §ãã¦ãããã®å ¨ã¦ã«nullãä»£å ¥ãã ãã®å¯¾å¦ãããªãã¨ç ´æ£ãããªãswfã®æ£ç¢ºãªæ¡ä»¶ã¯ã¾ã è¯ãåããã¾ããããã¨ããããæå ã«ãããã¤ã ã¨Papervision3Dãå©ç¨ãã¦ãããã®ã«ãã®å¯¾å¦ãå¿ è¦ã§ããã Loaderãªãã¸ã§ã¯ãã¸ã®åç §ããã
ActionScript Thread Library 1.0 (ãããã) ã¯ãã¿ã¹ã¯ã·ã¹ãã 㨠Java ã®ã¹ã¬ããã¢ãã«ããã¼ã¹ã¨ããçä¼¼ã¹ã¬ããã©ã¤ãã©ãªã§ãã è¤éã§åé·ã«ãªããã¡ãªãã¤ãã³ãå¦çãéåæå¦çããªã¢ã«ã¿ã¤ã å¦çããåãããããã¹ãã¼ãã«è¨è¿°ãããã¨ãå¯è½ã«ãã¾ãã ãã¡ãããå²ãè¾¼ã¿ããã£ã³ã»ã«ãä¾å¤å¦çãããããªã§ããã¹ã¬ããã使ã£ã¦ãã¤ãã³ããªã¹ãã¼å°çããæãåºãã¾ãããã â»ActionScript Thread Library ã¯ãååããã¹ã¬ããã§ãããå®ä½ã¯ã¿ã¹ã¯ã·ã¹ãã ã«ã¹ã¬ããã¢ãã«ãæè¼ãããã®ãªã®ã§ã ãã¹ã¬ãããã¨èããããã¯ããã¿ã¹ã¯ã·ã¹ãã ãã ã¨èããæ¹ãç解ãæ©ãã§ãããããã®ããã¥ã¡ã³ãããã®åæã§ãèªã¿ãã ããã 1. ã¹ã¬ããã©ã¤ãã©ãªã®å°å ¥ 1-1. ã¹ã¬ããã¨ã¯ ã¯ããã«ãã®å¦çããã¦ã次ã«ãã®å¦çããã¦...ãã¨ããå¦çã®
As3Eval is a library that packages the Tamarin ESC compiler to work within a run-of-the-mill flash player. It also includes a port of an early version of ESC to as3. That port is not currently maintained and is there primarily for historical purposes. The folks at the Tamarin project have put in quite a bit of work on ESC. At this stage, most ecmascript 3 stuff is working, and a lot of actionscrip
I wanted to see how long it was taking some of my objects to GC, so I just wrote this simple class. Itâll output the last known trace of the object when it does trace. package onyx.utils { import flash.events.EventDispatcher; import flash.events.TimerEvent; import flash.utils.Dictionary; import flash.utils.Timer; import flash.utils.getQualifiedClassName; /** * Tests an object for it's garbage coll
AS3ã®ã¡ã¢ãªãªã¼ã¯ã¯ãã¡ãã¯ã ããï¼ï¼ã¨åãã¦ããå ¨å½35人(å«ãèªå)ãããã®ã¿ãªãã¾ã³ã³ãããã ç¾è¡æ¡ä»¶ã§ã¡ã¢ãªãªã¼ã¯å°çã«ã¾ããã¾ãã¦ãã©ãã«ãããã«ã解決çãèãã¦ããã以ä¸ã®ãããªãã¨ã«æ°ãã¤ããã å¼±åç §ã®Dictionaryã®ãªãã¸ã§ã¯ããã¼ãå©ç¨ãã¦ã対象ã®ãªãã¸ã§ã¯ããã¬ããã¸ã³ã¬ã¯ã·ã§ã³ããããã©ãããè¦å¼µããã¨ãã§ããããããï¼ï¼ ã¤ã¾ãTimerã§Dictionaryãè¦å¼µã£ã¦ãã¼ãæ¶æ» ããç¬éãããã®ã¾ã¾ãã®ãã¼ã¨ãã¦ä½¿ããã¦ãããªãã¸ã§ã¯ããã¬ããã¸ã³ã¬ã¯ã·ã§ã³ãããã¿ã¤ãã³ã°ãªããã§ããã°ãã¼ãã«ãªå¼±åç §Dictionaryãä½ã£ã¦ãã®æåãè¦å¼µãã°ãonGarbageCollection ã¤ãã³ããçºè¡ã§ããããDictionaryã®ãã¼ããã³ãããã°GCãããããããªãã¸ã§ã¯ãã®ä¸è¦§ãåå¾ã§ããããããªããã¨ã ããããªãã ãçµæ§ç»æçãªæ¦å¿µãå±ãã¦ã
(from genkiâs blog) http://www.strille.net/works/as3/raytracer/ Quite impressed, though the raytracer does not run at enough FPS near to full resolution, on my note PC. Anyway,raytracing is also getting to be commoditized in web world? Youâre currently reading âActionScript(Flash) raytracer,â an entry on lucille development blog Published: 03.13.08 / 11pm Category: misc
Flex SDK coding conventions and best practices Note: This page is not yet complete and has some sections marked TBD. But there's plenty here to get you started! Introduction This document lays out the coding standards for writing open-source Flex framework components in ActionScript 3. Adhering to these standards makes the source code look consistent, well-organized, and professional. Some of thes
ã¯ããã« ä¸ç樹ã®è¿·å®®é¢¨ããããã¼ã«II β ã§å®è£ ããããããã®ç»é¢ãPNGç»åã¨ãã¦éããã¨ããã話ã§ãã ç°¡æãªãçµµãããã§ãããããªFlashã¯ããããã¾ãããæãããã®ããã¡ãã¡PrintScreenãããããã®ãé¢åã§ãããã ã»ãã¥ãªãã£çãªåé¡ã ã¨æãã¾ãããFlashã§çæãããã¼ã¿ã¯ãã®ã¾ã¾ãã¡ã¤ã«ã¨ãã¦ãã®ã¾ã¾ä¿åã¯ã§ãã¾ããããããããã¯ãªãããã¼ãã«ããã¹ããè²¼ãä»ããããç¨åº¦ã§ãï¼ãã¤ããªã¯ç¡çï¼ ãªãã°ããã¦ãç»åãå³ã¯ãªãã¯ãã¦ååãã¤ãã¦ä¿åããããã®ãã¨ãåºæ¥ãããã«ãããã¨æãã¾ãã ããã¾ã§ãªããµã¼ãã¼ãä»ãã¦æ¢ã«ãã£ã¦ããã¨ãããå¤ãã®ã§ãããããã«å¯è½ãªéããã¼ã«ã«ã§å¦çãè¡ããã§ããã ããµã¼ãã¼ã®è² æ ã軽æ¸ããããã«ãã¾ãã ã¡ãªã¿ã«ãActionScript3.0/Flex2 SDKã§ä½ã£ã¦ãã¾ããAS2ã¾ã§ã¯ByteArrayã¨ãããªãã®ã§
asActionScript 3.0 ã§ã³ãã³ãã©ã¤ã³éçºãã¦ã人ã¯å¿ æºã® rascut ãå°å ¥ãã¦ã¿ããFlex éçºã AIR éçºã§ã使ããããrascut 㯠id:secondlife ããã«ãã fcwrap å¾ç¶ãã¼ã¸ã§ã³ããã¡ã¤ã«ä¿®æ£ããèªåçã«ãã¬ãã¥ã¼ã¾ã§ã§ããããtrace() ã®åºåãã³ã³ã½ã¼ã«ã«åºåãã¦ãããããããªã便å©ã以åãåæãåãããã«ããªãè¦å´ãããã©ãæè¿ãRubyForge ã«ã¢ãããã¼ãããã¦ãã㯠gem ä¸çºã§è¶ ç°¡åã«ãªã£ãããåæºåFlex SDK 㨠fcsh ãæºåãã¾ããããfcsh ã«ã¯ãã¹ãéãã¦ããã¾ããããFlex SDK ã«ã¤ãã¦ã¯ ActionScript 3.0ã¡ã¢ ãããåç §ãããfcsh ã«ã¤ãã¦ã¯ fcsh 㧠Apollo ãé«éã³ã³ãã¤ã« ããããåç §ãããFlex 3.0 SDK ã«ã¯ fcsh ãä»å±ãã¦ã
SimpleFlvWriter.as - AS3 Class to Create FLV's 08 Sep 2007 An Actionscript 3 class for use with Adobe AIR to create uncompressed Macromedia Flash Video (FLV) files to the local filesystem. It will add proper onMetaData info as well. It's very simple to use. Example usage: var myWriter:SimpleFlvWriter = SimpleFlvWriter.getInstance(); myWriter.createFile(myFile, 320,240, 30, 120); myWriter.saveFrame
ActionScript Converter "3to2(ãµã³ãã¥ãã¼)" ActionScript Converter "3to2(ãµã³ãã¥ãã¼)" ã¨ã¯ ActionScript Converter "3to2(ãµã³ãã¥ãã¼)" ã¯ãActionScript3 ã§ä½æãã Flash ã ã¼ãã¼ãã¡ã¤ã«(SWF) ãã ABC(ActionScript Byte Code) ãæ½åºããããã ActionScript2 ã½ã¼ã¹ã³ã¼ãã«å¤æãããã³ã³ãã¼ã¿ããã°ã©ã ã§ãã "3to2(ãµã³ãã¥ãã¼)" ã¯ãç¾å¨ãéçºã®éä¸æ®µéã«ããã¾ããç¾å¨ã¯ãããã°ã©ã å¤æå¦çã®ç²¾åº¦åä¸ãä¸é¨ã®è¨è¨è¦ç´ããªã©ããããªã£ã¦ãã¾ãã éçºã®çµç·¯ ActionScript ã®ããã°ã©ãã³ã°ç°å¢ã«ã¤ãã¦ã¯ãã³ã³ãã³ãã PCåã(Flash)ã§ããããã±ã¼ã¿ã¤åã(FlashLite) ã§ãããã«ãã£ã¦ã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}