Belanja di App banyak untungnya: Banyak Vouchernya Produk Eksklusif di App Rekomendasi Hanya Untukmu Paling Pertama Dapat Promo
UnitySteerã¨ã¯GameObjectã«å¯¾ãã¦ç¶æ³ã«ããããæ¯ãèãããããããã®Assetã§ããæ¥æ¬èªããã¥ã¡ã³ãã¯ããããããã¥ã¡ã³ããå ¬å¼ã«ãåå¨ãã¦ããªãããã§ããä»åã¯ãYoutubeã§å¯ä¸ã¨è¨ã£ã¦ãè¯ãå°å ¥åç»ã«æ²¿ã£ã¦å°å ¥ã®èª¬æããã¾ããããã«ãã®åç»ã§ã¯ãã¾ãå¹æã確èªã§ãã¾ããã®ã§ãè¥å¹²ã®å¤æ´ãå ãã¦å°ãåããè¤éã«ãã¦ã¿ã¾ãã UnitySteerã¯Craig Reynoldsæ°ãéçºãã¦ãããOpen SteerããUnityã®Assetã¨ä½æãããã®ã§ãã詳ããã¯ãã¡ãã®ãµã¤ãã§è§£èª¬ãã¦ãã¾ãã ã²ã¼ã ã¯åå¿è ã«ãããã: Unity AIã®å®ç¾ã«UnitySteerãæ´»ç¨ããï½ãã®ï¼ http://gamesonytablet.blogspot.jp/2012/10/unity-aiunitysteer_15.html UnitySteerã¯Argres sy
群ä½ã·ã¥ãã¬ã¼ã·ã§ã³ããæµAIã®ã·ã¥ãã¬ã¼ã·ã§ã³ãããã®ã«ä¾¿å©ãªã UnitySteerã©ã¤ãã©ãªã è¨è¨ãè¯ãã¦ãã½ã¼ã¹ãè¦ãã£ã¦æãã§ã¯ããã¾ããã ä¸å¿ã©ããªã³ã³ãã¼ãã³ããããã®ãã ãã¡ã¢ã ã¯ããæ¨æ¥ã®ã³ã³ãã¼ãã³ããã©ã³ããã¤ãºããè¨äºã¯ãUnitySteerã®ç¾¤ä½ã®ãã©ã¡ã¼ã¿ãã©ã³ããã¤ãºããç¨ã§ãã
DMM.comã©ãã®ã²ã¼ã äºæ¥éçºæ¬é¨ã®åæ¬å¦æ¬é¨é·ã«DMMã¨ãã¦ã®ã²ã¼ã äºæ¥ã®å±éã«ã¤ãã¦ã¤ã³ã¿ãã¥ã¼ãè¡ã£ãããä»åã¯ããã¶ã¤ã³å¶ä½ã«ãã©ã¼ã«ã¹ãå½ã¦ãããPCãã©ã¦ã¶ã²ã¼ã ããã¢ãã¤ã«ã®ãã©ã¦ã¶ã²ã¼ã ããã¤ãã£ãã¢ããªã¾ã§å¹ åºãæãããDMMãªãã§ã¯ã®ç¹é·ã¯ã©ããã£ãç¹ã«ãããããã¦ãä½ãé åãªã®ããä»åãã²ã¼ã äºæ¥éçºæ¬é¨ã§ã²ã¼ã ãã¶ã¤ã³é¨ããã¼ã¸ã£ã¼ã§ããç å±±è«æ°ã«ã¤ã³ã¿ãã¥ã¼ãè¡ããDMMã«ããããã¶ã¤ã³å¶ä½ã«ã¤ãã¦èããã âââï¼ã¾ããæ å½ããã¦ãããä»äºããç´¹ä»ããã ãã¾ããï¼ ç¾å¨ããã¶ã¤ã³é¨ã§ããã¼ã¸ã£ã¼ãæ å½ãã¦ãã¾ããå½ç¤¾ã®ã²ã¼ã äºæ¥é¨ã§ã¯ãå 製ã§ã²ã¼ã ãä½ã£ã¦ããé¨ç½²ãããããã¶ã¤ã³é¨ã¯ãã½ã¼ã·ã£ã«ã²ã¼ã ã®ã°ã©ãã£ãã¯ãUIãã¤ã©ã¹ããæ¼åºã®å¶ä½ãæ å½ãã¦ãã¾ããåè·ã¯ãã½ã¼ã·ã£ã«ã²ã¼ã ã®ä¼ç¤¾ã§ã¯ãä½æ¬ãã½ã¼ã·ã£ã«ã²ã¼ã ã®éçºã«æºãã£ãå¾ãããã¸ã¡ã³ãæ¥åã«ã·ã
ã¯ããã« ããã«ã¡ã¯ãholeã§ãã ãã®è¨äºã¯ç¬¬ä¸åã¬ã¤ãã¬å宿ã®ã¢ããã³ãã«ã¬ã³ãã¼ã§ãã ä»åã¯ä¸æµã°ã©ãã£ãã¯ã¹ããã°ã©ãï¼ãªã¢ã«ã¿ã¤ã ï¼ã«ãªãæ¹æ³ãæ¢ã£ã¦ã¿ã¾ããã ä¸æµã®ãã¨ã¯ä¸æµã®ä¼ç¤¾ã調ã¹ãã®ãä¸çªï¼ã¨ãããã¨ã§æµ·å¤15社ï¼18種ï¼ãå½å 4社ï¼4種ï¼ã®ã°ã©ãã£ãã¯ã¹ããã°ã©ãã®åéè¦é ã調æ»ãã°ã©ãã£ãã¯ã¹ããã°ã©ãã«æ±ããããã¹ãã«ãèå¯ãã¦ã¿ã¾ãããã²ã¼ã ä¼ç¤¾ã«åã£ã¦ãã¾ãã¾ãããããã¯ããªã¢ã«ã¿ã¤ã CGã¯ã²ã¼ã å±ã«ä¸æ¥ã®é·ããããããã®ãããªãã§ã¤ã¹ã«ãªã£ã¦ãã¾ãã 対象ã®ä¼ç¤¾ 対象ã¨ããã®ã¯ä»¥ä¸ã®ä¼ç¤¾ã»è·ç¨®ã§ããä»ã®ä¼ç¤¾ã«ã¤ãã¦ã¯ãã°ã©ãã£ãã¯ã¹ç³»ã®ããã°ã©ãã®åéãæ示çã«è¡ã£ã¦ããªãã£ãï¼2015/06æç¹ï¼ããè¼ãã¦ãã¾ããã æµ·å¤ Naughty Dog/Graphics Programmer Infinity Ward/Sr. Rendering Engi
18. QRã³ã¼ãèªã¿åã using ZXing; using ZXing.QrCode; public class Sample { public string Read() { var reader = new BarcodeReader(); Color32[] color = new Color32(); int width = 256; int height = 256; Result result = reader.Decode(color, width, height); return result.text; } } 19. ã«ã¡ã©ããã¨ãå ´å using ZXing; using ZXing.QrCode; public class Sample { public WebCamTexture cameraTexture; public string Read() { v
å°å¦çã対象ã®ããã°ã©ãã³ã°ãµãã¼ãã£ã³ã LinkedInã®ãããã£ã¼ã«ãªã©ã®ãè¨èªãã®æ¬ã«ããC+ãã¨ããRubyããªã©ããã°ã©ãã³ã°è¨èªãæ¸ã人ã«ãã¾ã«ééãã¾ããã§ããããããæè²ãåããåã©ããã¡ã¯ãå½ããåã®ããã«èªåã§æãããã°ã©ãã³ã°è¨èªãæã¤ããã«ãªã£ã¦ããã¯ãã女åä¸é«çã®ããã°ã©ãã³ã°ä¿®å¾ãæ¯æ´ããã¯ã¼ã¯ã·ã§ããã«ã¯ãCode Girlsããããã¾ãããå°å¦çã«åããããã°ã©ãã³ã°ã¹ã¯ã¼ã«ãç»å ´ãã¦ãã¾ãã å¤ä¼ã¿ã«åãã¦ããµã¤ãã¼ã¨ã¼ã¸ã§ã³ãã®é£çµåä¼ç¤¾ CA Tech Kidsãå±éããã®ãå°å¦çåãããã°ã©ãã³ã°ãµãã¼ãã£ã³ããTech Kids CAMP Summer 2015ãã§ããå ¨å½8ã¶æã§ãè¨26åã«ããã£ã¦ãµãã¼ãã£ã³ããéå¬ãããã¨ã®ãã¨ã åå ããåã©ãéããããã°ã©ãã³ã°ããã¸ã¿ã«ãªãã®ã¥ããã®æ¥½ãããå®æããITãå¦ã³ãæ´»ç¨ãããã¨ã«ããæ欲
Production Story #5ï¼YMCKããã¡ããªã¼ãã³ã·ã³ã°ã ã YMCKãèªãã極ä¸ã®ããããã¥ã¼ã³ã»ãããã¹ã®ä½ãæ¹ ã ä»æ24æ¥ãåä½ããç´1å¹´8ã¶æã¶ãã¨ãªããã¥ã¼ã»ã¢ã«ãã ããªãªã¼ã¹ããYMCKãããã¡ããªã¼ãã³ã·ã³ã°ãã¨åã¥ããããæ°ä½ã¯ããã¤ãããããã¼ããå¹ãããã³ãµãã«ãªããããã¥ã¼ã³ã8æ²åé²ããã¦ãããã¡ã³ãã¼ãããâYMCKãªãã®ãã³ã¹ã»ãã¥ã¼ã¸ãã¯ã追æ±ããâã¨ããæ欲ä½ã§ãã7æ12æ¥ã«ã¯æ¸è°·WWWã§ãä¹ ã ã®ã¯ã³ãã³ã»ã©ã¤ãããã¡ããªã¼ãã³ã·ã³ã°ã»ãã¤ãããäºå®ããã¦ããYMCKããããªå½¼ãã«ãæ°ä½ããã¡ããªã¼ãã³ã·ã³ã°ãã®ã³ã³ã»ããã¨ãYMCKã®æ²ä½ãã«ã¤ãã¦ãã£ãã話ãè¨ãã¦ã¿ã¾ããã æ åã¿ã©ãï¼Midori Kuriharaï¼ ã´ã©ã¼ã«ã«ã»ä½æ² é¤ææ¦å¿ï¼Takeshi Yokemuraï¼ ä½è©ã»ä½æ²ã»ç·¨æ²ã»ããã°ã©ã ã»æ å ä¸ææºä¹ï¼To
2018å¹´4æ25æ¥ããã¡ã¾ãã¦ã ãCodeIQãã®ããã°ã©ãã³ã°è 試ããµã¼ãã¹ãå¹´å確ç´ã¹ã«ã¦ããµã¼ãã¹ã¯ã ITã¨ã³ã¸ãã¢ã®ããã®å¹´å確ç´ã¹ã«ã¦ããµã¼ãã¹ãmoffers by CodeIQãhttps://moffers.jp/ ã¸ä¸æ¬åãããã¾ããã ããã¾ã§å¤ãã®ITã¨ã³ã¸ãã¢ã®æ¹ã«ãCodeIQãããå©ç¨ããã ãã¾ãã¦ã æ¹ãã¦å¿ããæ·±ã御礼ç³ãä¸ãã¾ãã ã¾ããã¨ã³ã¸ãã¢ã®ããã®Webãã¬ã¸ã³ãCodeIQ MAGAZINEãã¯ã ãªã¯ããNEXTã¸ã£ã¼ãã«( https://next.rikunabi.com/journal/ )ã«ä¸é¨ã®è¨äºã®ç§»è¡ãäºå®ãã¦ããã¾ãã ä»å¾ã¯ãmoffers by CodeIQãã«ã¦ã ITã¨ã³ã¸ãã¢ã®çæ§ã®ããè¯ã転è·ããµãã¼ãããããã«ãããä¸å±¤åªãã¦ã¾ããã¾ãã®ã§ã å¼ãç¶ããæ顧ã®ã»ã©ä½åãããããé¡ãç³ãä¸ãã¾ãã ã¾ããCod
2. èªå·±ç´¹ä» å®®å· è²´å ã¿ããã ããã ååä¼ç¤¾ãããã(necomori, LLC) ã 2015.5.19ã«è¨ç« ããªã¼ã©ã³ã¹ã¨ãã¦ã¯15å¹´ããããã³ããããã¶ã¤ã³äºåæ ã¨ããå±å·ã§æ´»åãã¦ã¾ãã @NEKOGET Codeigniter1.6ãã使ã£ã¦ãã¾ãã 3. ä»æ¥ã®æ¦è¦ ⢠CodeIgniter ã®æãåºãèªã£ã¦ã¿ãã â ã¬ãã¸ããªããããã â ã©ã¤ã»ã³ã¹ã®å¤å â ããã¦ä» ⢠CodeIgniter3ã«ãªã£ããã¨ã§ã® â å¤ãã£ãã㨠â å¤ãããªãã£ãã㨠⢠æ¥æ¬èªæ å ±ã¯ï¼ 4. ä¸çªæåã®ãªãªã¼ã¹ Version Beta 1.0 Release Date: February 28, 2006 æ¥å¹´2æ CodeIgniterã¯10æ³!!! Change Logã«æ¸ããã¦ããæå¤ã®ãªãªã¼ã¹ã®è¨é² http://pneskin2.nekoget.com/
19. "Future" must { import scala.concurrent.ExecutionContext.Implicits.global "map and flatMap" in { val futureMessage = Future { Thread.sleep(1000); 1 }.flatMap(value => Future { Thread.sleep(1000); value + 1 }).map(s => s"This is a value of future after $s seconds") Await.result(futureMessage, 5 seconds) must be("This is a value of future after 2 seconds") } "for comprehension" in { val futureMe
2. é·è°·å·æºå¸ ã¨ã ã @tomzoh ã¨ããã éçºç³»è¶£å³ ãã®ä»è¶£å³ Webãµã¤ãéçº, iOSã¢ããªéçº ã¬ã³ã¿ã«ã«ã¼ãã¬ã¼ã¹, é»åå·¥ä½(mbed), ⦠TOMZOH ãä»äº ã¹ããã¢ããªåè¨éçº Mgr ãã¸ã¿ã«ãµã¼ã«ã¹ï¼æ ªï¼ å¯å£é·CTO æ±äº¬é½æ¸¯åºåéå±±ï¼è¡¨åéï¼ Facebook CakePHP iOS 3. é·è°·å·æºå¸ ã¨ã ã @tomzoh ã¨ããã éçºç³»è¶£å³ ãã®ä»è¶£å³ Webãµã¤ãéçº, iOSã¢ããªéçº TOMZOH ãä»äº ã¹ããã¢ããªåè¨éçº Mgr ãã¸ã¿ã«ãµã¼ã«ã¹ï¼æ ªï¼ å¯å£é·CTO ã¬ã³ã¿ã«ã«ã¼ãã¬ã¼ã¹ æ±äº¬é½æ¸¯åºåéå±±ï¼è¡¨åéï¼ Facebook CakePHP iOS
ã㦠Amazonãã©ã¤ã ãï¼å®è³ªï¼å¹´ä¼è²»ç¡æã§1å¹´éå©ç¨ããæ¹æ³ãå¶ç¶çºè¦ããã®ã§ã·ã§ã¢ãã¾ããæ¥ãæ¹ã¯çµè«ã¸é£ãã§èªãããã£ã¦ãã ããã ããããAmazonãã©ã¤ã ã¨ã¯ ããããAmazonãã©ã¤ã ã¨ã¯ãªããããï¼ å ¬å¼ãµã¤ãããå¼ç¨ããã¨ã Amazonãã©ã¤ã ã¯ã3,900åï¼ç¨è¾¼ï¼ã®å¹´ä¼è²»ã§ããæ¥ã便ããå±ãæ¥ææå®ä¾¿ã追å æéãªãã§ç¡å¶éã«ä½¿ããã»ããKindleãªã¼ãã¼ã©ã¤ãã©ãªã¼ãå©ç¨ã§ããä¼å¡å¶ããã°ã©ã ã§ãã Amazonãã©ã¤ã ã«ã¤ã㦠æ°ã«ãªãä¼å¡ç¹å ¸ã¯ä»¥ä¸ã®éã ãæ¥ã便ãç¡æ ãå±ãæ¥ææå®ä¾¿ãç¡æ ç¹å¥åæ±ååã®åæ±ææ°æãç¡æ 家æã¨ä¸ç·ã«ä½¿ãæ¾é¡ Kindleãªã¼ãã¼ã©ã¤ãã©ãªã¼ã®å©ç¨ è¦ã¯ãæ¥ã便ã¨ãå±ãæ¥æå®ä¾¿ãç¡æã«ãªãã£ã¦ã®ãèãªã®ã ãã©ãããããã®æ¬æ¥ã®å¤æ®µã¯ã å½æ¥ãæ¥ã便ï¼514åï¼ç¨è¾¼ï¼ ãæ¥ã便ï¼360åï¼ç¨è¾¼ï¼ ãå±ãæ¥ææå®ä¾¿ï¼ 3
ååã«è³¢ããã°ãéªæªããããªããã§ãããã ã§ãä¾ãã°ãIQããããé«ã輩ã¯éªæªããããªãã ãããï¼ è³¢ãï¼è³¢æã¨æãã¨ããã ããç¥è½ãé«ãï¼æ å ±å¦çè½åãéçã«ãé度çã«ãé«ããã ã¨ããã¨ãåæªã¨ã¯ç¡é¢ä¿ã ãããããéªæªã¯ã³ã³ãã¬ãã¯ã¹ã®æç£ã ãã³ã³ãã¬ãã¯ã¹ã¯èµ¤ãåããæé·ãã人éçç¾è±¡ã«éããªãã ããã«ãæ å ±åéè½åãå ãã¦ã¿ãããªãã ãæ¥ã«ãå¡ç¥ã«è¦ãã¦ãããããã§ã¯ãè³¢ãï¼èª¤è§£ããªããã«ãªã£ã¦ããã人éã®æèãã·ãã¥ã¬ã¼ã·ã§ã³ã§ããã°ãä»å½ã®äººéãæå°è ãä½ãèãã¦ãããããã®ã«ã«ãã£ã¼ãå«ãã¦ç解ã§ãããã¨ãããããåããã ãããªãã¨ãã²ã¼ã çè«ãæãç«ããªããªããããã¯ã¹ã»ãã·ã¼ãã®æç«ã§ããã ï¼ããã¡ã¦ã³ãã¼ã·ã§ã³å¤ä¼ãåï¼ ã»ãã¨ã¯ãèªãã®ã«ã«ãã£ã¼ããAIãç£ã¿åºããã«ã«ãã£ã¼ãç¸å¯¾åã§ããããéµã ã¨æãããå®éã«ã¯ç¸æå½ã«ãåã¬ãã«ã®AIãã·ã³ãããã°ããã·ã³å
ãããããã¬ã¼ã³ãã¨ãã¦ç¥ãããTEDé¢é£ã®ããã¸ã§ã¯ãã«ãå¦ç¿ææã®ã ã¼ãã¼ãæ稿ã§ããTED-Edã¨ããã®ãããããã§ããªãºã ã®ç¹°ãè¿ãã¨ãã¿ã¼ã³ã«ã¤ãã¦ãããããåç»ãæ稿ããã¦ããã æ¥æ¬èªTEDæ°ç: ãªãºã ãè¦è¦åããå¥ã®æ¹æ³ ï¼ ã¸ã§ã³ã»ã´ã¡ã¼ãã¼ A different way to visualize rhythm - John Varney | TED-Ed ãªãºã ãè¨è¿°ããã®ã«ãäºç·èã®ãããªèé¢ã§ã¯ãªããã«ã¼ããããã¨ãåæã«åç°ãããã°ãã£ã¨ããããããå¦ç¿ã§ãããã¨ããåç»ã®ããã ï¼æ¥æ¬èªåå¹ãããã®ã§ã¾ãè¦ã¦ã¿ã¦ãã ããï¼ã åã®ããã«ãªãºã ãåãã¨ããã¤ã¡ã¼ã¸ãã®ãã®ã¯ã¨ãã«çãããªãããã ãã©ããããããªãªãºã ãã¿ã¼ã³ãç´¹ä»ããªããåå¿åã®åç°ãå¢ããã¦ãããããã§ã¯ã¯ã¯ã¯ãã¦ãã¦ãå¾åã§åç°ãã°ã«ã°ã«ã£ã¨åãã¦ä¼¼ã¦ããã©éããã¿ã¼ã³ãæ¯è¼ãã¦ããããã¾ã§
è²·ç©æ å ±äºæ¥é¨ã®å «æ¨(@sys1yagi)ã§ãã Androidçéã§RxJavaã話é¡ã«ãªã£ã¦ãã¾ãããã¯ãã¯ãããã¢ããª(以å¾ããæ¬ä½ãã¨è¡¨ç¾ãã¾ã)ã§ãå æ¥ã¤ãã«RxJavaã®å°å ¥ãæããã¾ãããæ¬ã¨ã³ããªã§ã¯RxJavaããã¼ã ã«å°å ¥ããçºã«è¡ã£ãããã¤ãã®åãçµã¿ãç´¹ä»ãã¾ãã ç®æ¬¡ RxJavaå°å ¥ã®å¤±æ ã©ã®ãããªèª²é¡ã解決ããã®ã å°å ¥ã®çºã«æ©è½ãå解ããå¦ç¿ã³ã¹ããèãã ããã°ãæ¸ã ä½ã³ã¹ããä½ãªã¹ã¯ã«å°å ¥ãã åå¼·ä¼ãéã RxJavaå°å ¥ã®å¤±æ 2014å¹´11æã«RxJavaã®1.0.0ããªãªã¼ã¹ããã¾ãããéã«å®ç¨æ®µéãã¨ããäºã§å人çã«ãããã触ããæ¬ä½ã«å°å ¥ããæ©ä¼ã伺ã£ã¦ãã¾ãããããæ¥ãbug fixã®çºã«RxJavaã使ãã¨ç°¡æ½ã«ãªãã®ã§ã¯ãªããã¨æãæ°è»½ã«Pull Request(以å¾ãPRã¨ãã¾ã)ãéã£ãæãããã®ã¿ã¤ãã³ã°ã§æ¥ã«å°å ¥ããæå³ã¯ãª
original: The introduction to Reactive Programming you've been missing (by @andrestaltz) (translated by @ninjinkun, reviewed by @ma0e) ããªãã¯ãªã¢ã¯ãã£ãããã°ã©ãã³ã°ã¨å¼ã°ããæ°ããæ¹æ³ãæ°ã«ãªã£ã¦ããã åå¼·ããã®ã¯å¤§å¤ã§ãè¯ãææããªãã®ã§ããã«é£ãããç§ãåå¼·ãå§ããã¨ãã¯ãã¾ããã¥ã¼ããªã¢ã«ãæ¢ãããè¦ã¤ããã®ã¯ä¸æ¡ãã®å®è·µçãªã¬ã¤ãã ããããããããã¯è¡¨é¢ããªãã£ã¦ããã ãã§ããªã¢ã¯ãã£ãããã°ã©ãã³ã°ã®ã¢ã¼ããã¯ãã£å ¨ä½åãæ§ç¯ãããã¨ãã¦ã¯ããªãã£ããããé¢æ°ãç解ããã®ã«ãã©ã¤ãã©ãªã®ããã¥ã¡ã³ãã¯å½¹ã«ç«ããªããã¨ãããã ãããè¦ã¦æ¬²ããã Rx.Observable.prototype.flatMapLatest(selector,
ãªãã§ãã®è¨äºæ¸ããã®ã ä»éçºä¸ã®ãããã¯ãã«ããã¦ãRxJavaã®å°å ¥ããã£ã¦ã¿ãã®ã§ãå®éã«ä½¿ã£ãç®æã¨ãã®ä¾ã調ã¹ãªãã¨ããããªãã£ããã¨ãè¼ãã¦ããã¾ããã ããï¼retrolambdaã®ããã«jdk8ãæå ¥ï¼ã¾ã§ãã¦å°å ¥ãããã£ãã¡ãªããã話ãã¦ããããµã³ãã«ã³ã¼ãããªãã¨ãããããã¨ãã£ã声ãé ãã¦ããã®ã§ãå®éã«ä½ã解決ãããã®ããã©ããªã³ã¼ãã§è§£æ±ºããã®ãã¨ãããã¨ã¨ããã®ããã«åå¼·ããªãã¦ã¯ãªããªãã£ãç¹ã«ã¤ãã¦æ¸ãã¦ãã¾ãã ï¼è¿½è¨ï¼è¦åï¼å·®åä½ã£ã¦ã³ã¼ãä¸ã§ã¯è§£æ±ºãããã§ããããã®å·®åã¾ã ããªãªã¼ã¹ããããããããªãã®ã§ããã®ç¹ã ãã注æãã ããï½ï½ ç¶å ±ãã次第追è¨ãã¾ãã 追è¨ï¼ãªãªã¼ã¹ãã¦å®å®éç¨ãã¦ãã¾ãï¼æè¿ã¾ã§ç£è¦ã«é£ãããã¾ããããããä¿®æ£ãã¾ããããã®è¨äºã®ç£è¦ã¹ãããããæ´æ°æ¸ã¿ã§ãï¼ ãªãRxJavaãå°å ¥ããã®ã 次ã®èª²é¡ãã¾ã¨ãã¦è§£æ±ºã§ããã®
ãã¢ã¤ãã«ãã¹ã¿ã¼ ã·ã³ãã¬ã©ã¬ã¼ã«ãºãæ°ä½ãªãºã ã²ã¼ã ã®çºè¡¨ã«å¤§æåï¼ãããã¬ã©ã¸Aãã¤ãã³ãâãã¬ã½ãâãªãã¼ã æ¦å Pãã¤ã¸ããã¾ãã 2015å¹´6æ28æ¥ãå¼ççã®å¤§å®®ã½ããã¯ã·ãã£ã«ã¦ããã¢ã¤ãã«ãã¹ã¿ã¼ ã·ã³ãã¬ã©ã¬ã¼ã«ãºãã®Webã©ã¸ãªã§ããããã¬ã©ã¸Aãã®ã¤ãã³ãâããã¬ã©ã¸Aãå ¬éé²é³~ãã¬ã½ã~âãéå¬ãå ¬æ¼ã¯æ¼å¤2é¨ã§è¡ãããæ¼ã®é¨ã«ã¯ããã¬ã©ã¸Aãã®ãã¼ã½ããªãã£ã¼ãåãã大æ©å½©é¦ããï¼å³¶æå¯æå½¹ï¼ãç¦å綾é¦ããï¼æ¸è°·åå½¹ï¼ãä½³æã¯ããããï¼åã¶å´ç¾åå½¹ï¼ã®ã»ããåç´åéããï¼æ¬ç°æªå¤®å½¹ï¼ãé»æ²¢ã¨ããããï¼èµ¤åã¿ããå½¹ï¼ãå±±æ¬å¸æããï¼åã¶å´èåå½¹ï¼ãä»äºéº»å¤ããï¼ä½ã æ¨åæå½¹ï¼ãé·å³¶å é£ããï¼ä¸æ¡æ¥èå½¹ï¼ãåæ°£ããæªããï¼çæ¡æ©èå½¹ï¼ãæ¦å 駿è¼ããï¼ãããã¥ã¼ãµã¼å½¹ï¼ãåºæ¼ãã¾ããå¤ã®é¨ã«ã¯ã大æ©ãããç¦åãããä½³æãããåãããé»æ²¢ãããå±±æ¬ãããæ¦å ããã«å ã
ä¸ç¬ããã¤ããã¤ãã¨ç ãã ãã§ããã»ã©ã®åãããã¦ããããã¤ã¯ãã»ã¹ãªã¼ããæ°åããæ°ååã®ä»®ç ã«ãªãã¨ãããã«é©ãã¹ãå¹æããããã¨ãããã£ã¦ããã¨åªç°æ°ã¯è©±ãã ä»®ç ã«ãããã大ããªå¹æããããã¨ã¯ãç±³èªç©ºå®å®å±(NASA)ã®ç 究ã§ã示ããã¦ãã¾ãã26åéã®ä»®ç ãåãã¨ããã¤ãããã®è½åã34%ãåä¸ããã¨ãããã¼ã¿ãåºã¦ãã¾ããã ç æ°ãåããã°è½åãä¸ããã®ã¯å½ç¶ãã¨æããããããããªããã ããä»®ç ã®å¹æã¯ããã ãã§ã¯ãªãã¨åªç°æ°ã¯è©±ãã ãå欧ãåç±³ã§ã¯ãã·ã¨ã¹ã¿ãã¨å¼ã°ããæ¼å¯ã®ç¿æ £ãããã¾ããã20å以ä¸ã®ã·ã¨ã¹ã¿ãè¡ã£ã¦ãã人ã¯ããã§ãªã人ã«æ¯ã¹ã¦å¿çæ¢å¡ã«ãªããªã¹ã¯ã23%ä½ä¸ããã¨ããå ±åãããã¾ãã èªç¥çäºé²ã«ã大ããªå¹æããããæ¯æ¥30å以å ã®æ¼å¯ããã¦ããã¨ãèªç¥çã«ãªã確çã5åã®1ã«ã¾ã§ä¸ãããã¨ãããã£ã¦ããã®ã§ãã ã§ã¯ããªãåå¾ã«ã¦ãã¦ããããã¨ã«å¤§
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}