UNAGI BALL ããã¤ã¯å ¥åã«å¯¾å¿ããã¾ããããã¤ã¯ãæ¥ç¶ãã¦ããæ¹ã¯ããã²è©¦ãã¦ã¿ã¦ãã ãããé³éã«ãã£ã¦ã¢ã¸ã£ã¢ã¸ã£å¤åãã¾ãã 以ä¸ããã¤ã¯å ¥åã¯ã»ãã¥ãªãã£ã»ãã¤ã¢ãã°ã§ãã£ããã ã£ãã®ã§æ´çãã¦ããã¾ãã ã¾ããFLASH ããã¤ã¯ã使ããã¨ããã¨ä¸è¨ã®ãããªãã¤ã¢ãã°ãåºã¾ãã ãã®å ´åã®ãé²é³ãã®æå³ã£ã¦ãå ¥åãã£ã¦ãã¨ãªãã ãããã©ããªãã ããããããªããäººã¯æå¦ãæ¼ããããªããã¤ã¢ãã°ã§ããããã å ·ä½çã«ã¯ãsetLoopBack(true) ã§ãã¤ã¯ã®é³ãã¹ãã¼ã«ã¼ã«éãã¿ã¤ãã³ã°ã§ãã¤ã¢ãã°ãåºã¾ãã var mic:Microphone = Microphone.getMicrophone(); if(mic != null) { mic.setLoopBack(true); //ãã®ã¿ã¤ãã³ã°ã§ãã¤ã¢ãã°ãåºã } ãã ããã setLoopBack ã
{{#tags}}- {{label}}
{{/tags}}