A collection of decorative shapes displayed as backgrounds using WebGL. The shapes are created with Three.js and animated with the TweenMax library. Today we are going to explore some original and experimental backgrounds generated using WebGL. The main idea is to show interesting animated shapes as decorative page backgrounds, some having subtle interactivity. All the demos are made with the Thre
This data visualization was produced by Akihiko Kusanagi. The data for this visualization are sourced from the CNS North Korea Missile Test Database, which is the first database to record flight tests of all missiles launched by North Korea capable of delivering a payload of at least 500 kilograms (1102.31 pounds) a distance of at least 300 kilometers (186.4 miles). The database captures advanceme
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I recently started playing with shaders in three.js and I wanted to share some of what Iâve discovered so far. Shaders are the âsecret sauceâ of modern graphics programming and understanding them gives you a lot of extra graphical fire-power. For me the big obstacle to learning shaders was the lack of documentation or simple examples, so hopefully this post will be useful to others starting out. T
If youâre familiar to WebGL and GLSL programming and have started using three.js, youâll eventually run into a situation where you want to code your own shader, but at the same time use the resources that this library provides you with. In this post, Iâll show you how to setup a custom shader with a three.js geometry, pass it your own uniforms, bind a texture to a particular uniform and receive al
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For most of my life, I've found math to be a visual experience. My math scores went from crap to great once I started playing with graphics code, found some demoscene tutorials, and realized I could reason about formulas by picturing the graphs they create. I could apply operators by learning how they morph, shift, turn and fold those graphs and create symmetries. I could remember equations and fo
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