2011å¹´03æ03æ¥ 17:3æ ãã¦ãã¤ãã« Flash ã«ã OpenGL ã DirectX ã®ãã㪠GPU ã使ãããã®ãã¼ã¬ãã« API ã使ãã Flash Player 11 ã® Beta çãå ¬éããã¾ããã FDT ã Flash Builder ã§ã® Molehill ã使ãããå ´å㯠clockmaker ããã®ã¤ã³ã¹ãã¼ã«æ¹æ³ã§ä½¿ããã®ã§ãã¡ããåèã«ãã¦ãã ããã Molehill ãæè¼ãã Flash Player Incubator ãã¬ãã¥ã¼çãå ¬é é常ã 㨠Away3D ã Papervision3D, Alternative3D ãªã©ã®ã©ã¤ãã©ãªã使ã£ã¦å¼ãã®ã§ãããããã§ã¯å ¨ãã©ã¤ãã©ãªã使ããã«æç»ãã¦ãããã¨æãã¾ãã ã¨ãããããåç´ã«ç©å½¢ã«ãã¯ã¹ãã£ã¼å¼µã£ã¦åãã¦ã¿ã¾ããã Molehill Test(è¦FlashPlayer11:
We all already know about the wonderful 3D API (Molehill) implemented in Flash Player 11. But what about other features ? Reading interviews and blogposts it is possible to derive some informations: 1. JPG-XR Tinic Uro unveils some details about the support of the JPG-XR image format. It is a modern revision of JPG that improves quality / compression ratios and introduces some new modes useful for
I made this demo a while ago to test the performance of my molehill port of ND3D. You should see 144 of these little fellas that are lighted by a simple lighting shader and animated on the GPU. Each of these dudes has about 1500 polygons and 100 frames of animation data and it runs with at least 50 fps on my machine. Molehill simply rocks. This is just the beginning :) You need the Flash Player In
Thibault posted a 2D sprite demo with his announcement. How was this done? Well, itâs rather simple: here is the code for it. I essentially implemented a new class which works fairly similarly to a Sprite object but called it Sprite3D instead. It supports scale, rotation, alpha and color transforms. All the basic stuff you need. Of course you could easily extend this to support even more things li
So for the past two days Iâve been playing around with Away3D/Molehilll. I really like how easy itâs to get stuff going in Away3D but I got this feeling that I donât like not knowing whatâs going on in the background. So I started looking at the low level stuff for Molehill. Now⦠Iâve literally had two evenings to look at this stuff and so Iâm sure some of my assumptions are wrong but I still want
Here is a minimalistic FlashDevelop AS3 project that demonstrates how to use the Molehill API to draw a single 2D sprite on the screen. You can get the project here: fdproject-mole2d.zip. Assuming you have followed the instructions below the result should look like this: Flash: Simple 2D Molehill Example To compile the example you need the Incubator version of the Flash Player, a new FlexSDK (âHer
As you may have heard, Flash Player Incubator is available now. This means you can view Flash contents powered by the Molehill API! Yeah for GPU-accelerated Flash movies!?Richard Davey has posted an article full of awesome Flash Player 11 Molehill demos. Be sure to check out the stunning 3D visuals.?In order to view the Molehill-powered Flash contents, youâll need to download and install the Flash
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