Flashã§ã²ã¼ã ãªã©ãä½ãæã«ãåä½ã®éãã¯æ©ã¿ã®ç¨®ã§ãã 軽ã容éã¨ãªããããªæ¡å¤§ç¸®å°ãé·æã®Flashãªã®ã§ããããã®åãæç»é度ã¯ç ç²ã«ãªã£ã¦ãã¦ããã«ãã©ãã·ã¥ãµã¤ãã§CPUãã¬ã³ã¬ã³é£ããã¦ãã¾ã£ãçµé¨ãããã¨æãã¾ãã ãã®éãã解決ããæ¹æ³ã®ï¼ã¤ã¨ãã¦ãBitmapDataã使ãã¨ãããã®ãããã¾ãã ããã¯ç´ æãgifãjpegã«ãããã¨ãã話ã§ã¯ãªãã表示é¨åã®æ±ãããããããããã¼ã¿ã«ãã¦ãã¾ãã¨ãããã®ã§ãã ãã¨ãç´ æãgifã§ããMovieClipã¨ãã«å ¥ãã¦ãããã表示ãã¦ããã¨ã¨ããã«éããªã£ã¦ãã¾ãã¾ãã ãããBitmapDataã¨Bitmapã¯ã©ã¹ã«ãã表示ã«åãæ¿ããã ãã§ã軽ãã§ãããã¨ãããããã¾ãã ã¡ãã£ã¨ãµã³ãã«ã§ä½æãã¦ãããã¾ãããã wonderflã«ã¯ããããå®é¨ä½åãããã®ã§ã¡ãã£ã¨æåãï¼ãªã³ã¯å ã®ç»é¢å³å´ã®ä¸è§ãã¼ã¯ãæ¼ãã°ãµ
public function Main() { var urlLoader:URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.BINARY; urlLoader.addEventListener(Event.COMPLETE, onComplete); urlLoader.load(new URLRequest("binary.txt")); } URLLoaderã®dataFormatããããã£ã«URLLoaderDataFormat.BINARYãæå®ãããã¨ã§ããã¼ã¿ãåãåãdataããããã£ããã¤ãé åã«ãªãããã¤ããªãã¼ã¿ãåä¿¡ããããã«è¨å®ããã¾ãã private function onComplete(event:Event):void { var urlLoader:URLL
SWFä¸ã§æããç»åããã¼ã«ã«ã«ä¿åããJPEGSaverã¯ã©ã¹ãAS3.0ã¯ã©ã¹ã§ä½ã£ã¦ã¿ãã FileReferenceã¯ã©ã¹ã使ããã è¦ Flash Player 10 ä»¥ä¸ package net { import flash.events.EventDispatcher; import flash.net.FileReference; import flash.utils.ByteArray; import flash.display.BitmapData; import flash.events.Event; import flash.events.ProgressEvent; import flash.events.IOErrorEvent; import flash.events.HTTPStatusEvent; import flash.events.SecurityE
以åä½æããã3Dãªãã¸ã§ã¯ãã«ãã¦ã¹ã§ãã¤ã³ãããããããã°ã©ã ã®ç»åãã¼ã¿ã PHPã¸éä¿¡ãä¿åã§ããããã«ãããã¨æãã¾ãã ãã¡ãã®ãµã¤ããåèã«ãã¾ããã http://www.matzmtok.com/blog/?p=12 ãã®ã½ã¼ã¹ã³ã¼ããæ¹é ããã°ã§ãããã§ãã public function submit(ev:FlexEvent):void{ var codec:IImageEncoder = new PNGEncoder(); var bmpData:BitmapData = new BitmapData(src.width, src.height, true, 0x00000000); var byteArray:ByteArray; var req:URLRequest = new URLRequest(); var loader:URLLoader = new
ActionScriptã©ã¤ãã©ãªas3corelibãgithubã¸ãã¹ããµã¼ãã¼ãå¤æ´ãã¦ãã¾ããã as3corelibã¯com.adobeãªã®ã§å®å¿ãã¦ä½¿ããã©ã¤ãã©ãªã®ã²ã¨ã¤ã§ãã æè¿ã®æµè¡ãªã®ã§ãããããGoogle Codeããgithubã¸ãµã¼ãã¼ãå¤ãã¦ãã¾ããã http://ja.wiki.github.com/mikechambers/as3corelib/ Google Codeã§ã¯ä»å¾ã¡ã³ããã³ã¹ãè¡ãããªãã¨ã¢ãã¦ã³ã¹ããã¦ããã®ã§ããã¦ã³ãã¼ããªã³ã¯ãæ©ã ã«å¤æ´ãã¦ããã¾ãããã Introduction The corelib project is an ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript
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Bitmap.draw()ããã¨ããåºæºç¹ãå·¦ä¸ã ã¨åé¡ãªãã®ã§ããã ãã¤ãã¹ã®ä½ç½®ã«DisplayObjectããã£ãããã㨠é åãåå¾ããã¨ãã«é¢åããããªããã¡ã§ãã ããã§ãã£ããã£é åãèªåçã«å¤å®ãã¦ãã£ããã£ããã¯ã©ã¹ãä½ãã¾ããã ASãã¡ã¤ã« DrawAuto.drawBmp(displayObject : DisplayObject) ã§Bitmapãè¿ãã¾ãã DrawAuto.drawBmd(displayObject : DisplayObject) ã§BitmapDataãè¿ãã¾ãã DrawAuto.getRectAuto(displayObject : DisplayObject) ã§ãã©ã¡ã¼ã¿DisplayObjectã®ãã¼ã«ã«Rectangleãè¿ãã¾ãã ä»çµã¿ã¯ãããã¼ã®ã¹ãã©ã¤ããä½ããã©ã¡ã¼ã¿DisplayObjectãaddChild()ã
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drawTrianglesã§ããã¼ã第ï¼åã§ãã ååã¯ãã¨ãããã使ã£ã¦ã¿ãã¨ãããã¨ã§drawTrianglesãæ±ãããã®ã¯ã©ã¹ãä½ããé©å½ã«ã¨ãã§ã¯ããä½ã£ã¦ã¿ã¾ããã ä»åã¯ååã®ä»çµã¿ãå©ç¨ããã¡ãã£ã¨ããããã£ã½ãè¦ããã¨ãã§ã¯ããä½ã£ã¦ã¿ã¾ãã èãæ¹ ã¨ã¯è¨ã£ã¦ããååã§drawTrianglesãæ±ãã¯ã©ã¹ãä½ã£ã¦ãã¾ã£ã¦ããã®ã§ãã¨ãã§ã¯ãã®ããªã¨ã¼ã·ã§ã³ãå¢ããã«ããã£ã¦å·¥å¤«ãããã¤ã³ãã¯DistortUnitã¯ã©ã¹ã®fadeInãããã³fadeOutã¡ã½ããã ãã§ãã ååã®ã³ã¼ããè¦ãã¨ãã®ããã«ãªã£ã¦ãã¾ãã public function fadeOut():void { var i:int = 0; for each(var p:touchPoint in PtArray) { BetweenAS3.delay( BetweenAS3.tween(p,{$
as以åãBitmapData ã使ã£ã¦æååã§ãã¹ã¯ ã¨ããè¨äºãæ¸ãããã©ãBitmapData ã使ããªãã¦ãæååã§ãã¹ã¯ãä½ãããã¨ã«æ°ãã¤ããããã¢ã¯ cacheAsBitmap ããããã£ãããã¤ãå©ç¨ããã°å é¨çã« BitmapData ãä½æãã¦ãããã®ã§ãTextField ããã¹ã¯ã¨ãã¦ãå©ç¨ã§ãã¡ãããå®æåã¯ãããªã®ãæåãç·¨éãããã¨ãã§ãããç·¨éå¾ã®æåã§ããã¹ã¯ãããï¼ãã£ã¦ããã¨TextField ã表示ãã¹ã¯ããã Sprite ãä½æSprite ã®ãã¹ã¯ã TextField ã«è¨å®ããTextField 㨠Sprite ã®ä¸¡æ¹ã® cacheAsBitmap ã true ã«ããã½ã¼ã¹ã³ã¼ãã¯ä»¥ä¸ã«ï¼39è¡ï¼ã // Easy Dynamic Text Mask package{ import flash.display.*; import fla
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