ã¯ããã« ã½ã¼ãã¢ã«ã´ãªãºã ã®å¦ç¿ã¨ãã¦ã12種ã®ã½ã¼ãã¢ã«ã´ãªãºã ãå®è£ ãã¦å¯è¦åãã¦ã¿ã¾ããã Unityã«ã¯ãã¾ãé¢ä¿ããªããããªè©±é¡ã§ãããUnityä¸ã§ä½ã£ãã®ã§Unityã¿ã°ãã¤ãã¾ãã ããã«ã½ã¼ã ããã«ã½ã¼ãã®ã¢ã«ã´ãªãºã ã¯ä»¥ä¸ã®ãããªæãã§ãã é åã®è¦ç´ ãæåããæå¾ã¾ã§è¦ã¦ãããé åºãéã®è¦ç´ ãããã°å ¥ãæ¿ãã å ¨ã¦ã®è¦ç´ ã®é åºãæ£ãããªãã¾ã§ 1.ãç¹°ãè¿ã. void BubbleSort(int[] a) { bool isEnd = false; int finAdjust = 1; // æçµæ·»ãåã®èª¿æ´å¤ while (!isEnd) { bool loopSwap = false; for (int i = 0; i < a.Length - finAdjust; i++) { if (a[i] < a[i + 1]) { Swap(ref a[i],


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