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Mark-Jason Dominus Copyright © 1998 The Perl Journal. Reprinted with permission. This isn't an article about how to use regexes; you've probably seen plenty of those already. It's about how you would write a regex package from scratch, in a language like C that doesn't already have regexes. I'll demonstrate a new module, Regex.pm, which implements regexes from nothing, in Perl. This will give you
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ä½ã§ããããã¯ï¼ äºã¤ã®ã·ã¼ã±ã³ã¹ã®Longest Common Subsequence, Longest Common Subsequence Distanceåã³Shortest Edit Scriptãæ±ããã¯ã©ã¹ã Subversionã®ã³ã¼ãããC++ã«ç§»æ¤ãããã®ã§ãã ã¢ã«ã´ãªãºã ã¯ã"An O(NP) Sequence Comparison Algorithm" (Sun Wu et al.)ã«è¿°ã¹ããã¦ãããã®ã¨åä¸ã§ãè¨ç®éã¯ææªã§O(NP)ãå¹³åçã«ã¯O(N+PD)ã§ãããã ããN=äºã¤ã®ã·ã¼ã±ã³ã¹ã®é·ãã®åãP=D/2-Î/2ãD=LCSè·é¢ãÎ=äºã¤ã®ã·ã¼ã±ã³ã¹ã®é·ãã®å·®ã§ãã ããã§ããLCSè·é¢(longest common subsequence distance)ã¯ãããã·ã¼ã±ã³ã¹ãå¥ã®ã·ã¼ã±ã³ã¹ã«å¤åãããããã«å¿ è¦ãªãã·ã³ãã«ã®æ¿å ¥åã³åé¤æä½ã®æå°
ãªãªã¸ãã«ã¯ A new exercise in concurrency åé¡ã¯ãããªæãï¼ ãã¼ãããµã³ã¿ãããï¼ä¼æ¥ãéãã¦ï¼ï¼é ããããã«ã¤å ¨å¡ãæ»ã£ã¦ãããï¼ï¼ï¼äººãããã³ã¨ããã®ãã¡ï¼äººããã£ã¦ãã¦èµ·ããã¦ãããã¾ã§ãã£ã¨å¯ã¦ãã¨ããããã ï¼ ï¼é çµã®ããã«ã¤ã«èµ·ãããããï¼ãã¼ãã¹ãã¤ãã¦ã½ãªãå¼ããã¦ãªã¢ãã£ãé ãã«è¡ãï¼é ãããã£ããããã«ã¤ãã¡ã®ãã¼ãã¹ãå¤ãï¼ããããããã«ã¤ãã¡ã¯ä¼æ¥ã ã¨ãããã¨ã§ã©ããã«ã§ããã¦ãã¾ãï¼ ï¼äººçµã®ãã³ã¨ãããã¡ã«èµ·ãããããï¼ä¼è°ãã²ããã¦æ¬¡æã®ãªã¢ãã£ãã©ããããããã³ã¨ãããã¡ã«ä¼æããï¼ããã ããã³ã¨ãããã¡ã¯èªåã®ä»äºã«ãã©ã£ã¦ããï¼ ããã«ã¤ï¼é çµã¨ãã³ã¨ããï¼äººçµãåæã«ãµã³ã¿ãèµ·ããã®ãå¾ ã£ã¦ãå ´å ã«ã¯ããã«ã¤ã®æ¹ãåªå ããï¼ ããã«ã¤ããã³ã¨ãããã¾ããã®ãã¡ã«ä¸ã äºã ãã£ã¦ããï¼ ä¸æ¦ãã£ã¦ããããã«ã¤ã¯ï¼é æã£
OpenSteer is a C++ library to help construct steering behaviors for autonomous characters in games and animation. In addition to the library, OpenSteer provides an OpenGL-based application called OpenSteerDemo which displays predefined demonstrations of steering behaviors. The user can quickly prototype, visualize, annotate and debug new steering behaviors by writing a plug-in for OpenSteerDemo. O
Steering Behaviors For Autonomous Characters background and update by Craig Reynolds Abstract: This paper presents solutions for one requirement of autonomous characters in animation and games: the ability to navigate around their world in a life-like and improvisational manner. These "steering behaviors" are largely independent of the particulars of the character's means of locomotion. Combinatio
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