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UV mapping is a technique used to "wrap" a 2D image texture onto a 3D mesh. "U" and "V" are the names of the axes of a plane, since "X", "Y" and "Z" are used for the coordinates in the 3D space. For example: increasing your "V" on a sphere might move you along a longitude line (north or south), while increasing your "U" might move you along a line of latitude (east or west). Another explanation ca
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