void Update () { // ã¹ãã¼ã¹ãã¼ãæ¼ããã話ãããã if (Input.GetKeyDown("tab")) { Debug.Log("Inputed"); if(isTalkEnabled == true && isPlayerAlive == true) { // 話ããããããç¶æ ãã¤ãã¬ã¤ã¤ã¼ãçãã¦ããã話ãããã Talk(GetTalkableObject()); } } } isTalkEnabledã§ãã¬ã¤ã¤ã¼ã話ããããããç¶æ ãããã§ãã¯ãã¦ãã¾ãã 話ãããä¸ã¯ä»ã®äººã«è©±ãããã¦ãã¾ãã¨é¢åãªã®ã§ãfalseã«ãã¾ãã ï¼è©±ãããä¸ãä»ã®äººã«è©±ããããããããã«ããã¨ã¯ããããªã¬ã¼ã£ã½ããªãã¾ããï¼ isPlayerAliveã§ãã¬ã¤ã¤ã¼ãçãã¦ãããããã§ãã¯ãã¾ãã ãæ»ãã§ããªã話ããããããªãã¦å½ããåããã¼ããã£ã¦å²ã¨æããã§ãããæ

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