ç©çã¨ã³ã¸ã³FOAMã®ç´¹ä» APEãFisixãã©ã¡ããã¨ããã°ãã¼ãã£ã¯ã«ç³»ãªã®ã«å¯¾ãã¦ãããã¯åä½ç³»ãï¼ ãã¢ãï¼ç¨®é¡å ¬éããã¦ãã perpetualFall ãã¾ãã¾ãªå½¢ç¶ã®ç©ä½ãè½ã¡ã¦ãã¦æãã®åºããã¹ã£ã¦ãããéåãæ©æ¦åãåç¾ã zeroGToyChest ãã¡ãã¯åºã«ãã¾ãã¾ãªå½¢ç¶ã®ç©ä½ãç½®ãã¦ããããããä¸ããè¦ãå ´åã®ã·ãã¥ã¬ã¼ã·ã§ã³ã ç©ä½ããã¦ã¹ã§å¼ã£å¼µã£ããã§ããã ã¾ããzeroGToyChestãè¦ã¦ã¿ãããããæåæãããã»ã©ç°¡åã å°ãåç´å/å¤æ´ãã¦æ¥æ¬èªã®ã³ã¡ã³ãã追å ã package { import flash.display.Sprite; import org.generalrelativity.foam.Foam; import org.generalrelativity.foam.dynamics.element.body.RigidBo
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