Deleted articles cannot be recovered. Draft of this article would be also deleted. Are you sure you want to delete this article?
ããã½ããã¯ã¯ãï¼æï¼ï¼æ¥ããæ°ããç´ããã¯å¼æé¤æ©ã販売ãããæ¬ä½ã«è±æãªã©ã®ç´°ããªãã¶ã¤ã³ããããããï¼ï½ï¼æã¯ã¤ã³ããªã¢ã·ã§ããã¨å ±åã§ãã¶ã¤ã³ããã¢ãã«ã売ããæ¬ä½ã®æ¨¹èã«ãã£ã«ã ãä¸ä½æå½¢ããæ¹æ³ãæ¹è¯ããå¡è£ ã§ã¯é£ããã£ãç´°ãã模æ§ãç«ä½çãªé¨åã«ã¤ããããããã«ãªã£ããç¨æãæ³å®ä¾¡æ ¼ã¯ï¼ä¸ï¼åï½ï¼ä¸ï¼ååããã¯ãªã¼ãã¼äºæ¥ã®å¨é²å馬ç·æ¬æ å½ã¯ãæé¤æ©ä»¥å¤ã®å®¶é»ã®é¨åã«ãç´°ããæãå ¥ãããããé¨åååã§ç¤¾å¤ã«å£²ããã¨ãèããããã¨ããã
ä½ã¾ã ä½å® ãã¼ã³ å¼è¶ã æ®ãã é»æ°ã»ã¬ã¹ ã¤ã³ã¿ã¼ããã ã¦ã©ã¼ã¿ã¼ãµã¼ãã¼ å°æ¥ã«åãã ä¸åç£æè³ å¦è³ä¿éº æè³ä¿¡è¨ ç©ç«NISA ã©ã¤ãã¹ã¿ã¤ã« ãé ã°ã«ã¡ ãã¥ã¼ãã£ã¼ ã¢ã¦ãã㢠freemlï¼ããªã¼ã¨ã ã¨ã«ï¼ã¯ããæ代ã¨çæ´»ã®å¤åãã«å¯¾ãããfree & meaningful lifeãã®ã³ã³ã»ããã®ãã¨ã ãæ°ããçæ´»ãã¯ãããç¾ éç¤ãã¨ãªããããªæ å ±ã¡ãã£ã¢ãç®æãã¦ããã¾ãããä½ãå ´æãæ¢ãããçæ´»ã¤ã³ãã©ãæ´ãããå°æ¥ã®æºåãããã⦠çæ´»ã®ä¸ã«ã¯å¤ãã®é¸æè¢ãåå¨ããã²ã¨ã¤ã²ã¨ã¤ã®é¸æã®ç©ã¿éãã«ãã£ã¦ãããfreeï¼éæ¾çï¼ã§meaningfulï¼ææ義ï¼ãªçæ´»ãå½¢æããã¦ããã¾ããå°é家ã®æ¹ã ã®ãååã交ããå½ãµã¼ãã¹ã®æ å ±ããå±ããæ¹ã®ããããå¾ãªããããèªåã«ãã£ãããããç´å¾ã®ãããé¸æã«ç¹ããã°ã¨é¡ã£ã¦ããã¾ãã
è¨äºã«ãã㨠ã»ãã©ã³ã¹ã³ã¹ã¢ã¹ããKADOKAWAãããã ã½ããã¦ã§ã¢ãè²·åãçºè¡æ¸æ ªå¼ç·æ°ã®80ï¼ ãåå¾äºå®ã ã»ããã ã½ããã¦ã§ã¢ã¯ã¢ã¼ãã¼ãã³ã¢ã·ãªã¼ãºããã¼ã¯ã½ã¦ã«ãªã©ãææããã¡ã¼ã«ã¼ ã»è§å·ã²ã¼ã ã¹ã¨ã®ã·ãã¸ã¼ãè¦è¾¼ãã§ãã
飲ãã ãã§1æ¥ã«å¿ è¦ãªæ é¤ãå ¨ã¦æåã§ããã¨ãããSoylent(ã½ã¤ã¬ã³ã)ãã¯ããã§ã«30æ¥éã½ã¤ã¬ã³ãã ãã§éãããå®é¨ã¬ãã¼ããç»å ´ãã¦ãããæ¬å½ã«é£äºãä¸è¦ã ã£ããã¨ã証æããã¦ãã¾ãããããªãããã¤ã³ã¿ã¤ãã®å®å ¨æ é¤é£ã½ã¤ã¬ã³ãããã¤ãã«ååçç£åã®ãã½ã¤ã¬ã³ã1.0ãã®åºè·ãéå§ããã¾ããã Soylent : Soylent Update 4/23 http://blog.soylent.me/post/83664297438/soylent-update-4-23 Soylent : Weekly Update 4/8 http://blog.soylent.me/post/82129644711/weekly-update-4-8 1æ¥ã«å¿ è¦ãªæ é¤ç´ ãå ¨ã¦ã¾ããªããã½ã¤ã¬ã³ãã¯ã飲ãã ãã§æ¥ã ã®é£äºãã解æ¾ãããã¨ãããããã¤ã³ã¿ã¤ãã®æ é¤é£åã製ååã®ããã¯ã©ã¦ããã¡
ï½¢Oculus Riftè²·ããããªï½£ ã®ãºã¢ã¼ãã®é·èãã¡ãããã«ãããªè¨èã¾ã§è¨ããããæ¡å¼µç¾å®ãããã»ããOculus Riftãä½ãä½é¨ãã¦ãã®çºè¨ãåºãã®ãã¨è¨ãã¨ãè¶ ä¼è°ã¸ã£ã³ãã§ãã Oculus Riftãã¤ãã¦è»½ãã¸ã£ã³ããããã¨ä¼å ´ãä¸æã§ããã»ã©ã®é«ãã¾ã§ã¸ã£ã³ããããããªè¦çãç®ã®åã«åºããã®ã§ããï½¢CCãããã¯ããããæè¦ã ã£ããã ãããªï½£ã¨æããããããªãã»ã©ã®è·³èºï¼å®éã¯è·³ãã§ãã¾ãããï¼ã Go Proã6å°åä½ãããç¹è£½ã«ã¡ã©ãã¯ã¢ããã³ãã¿ã¼ã«è¼ãã¦äºåã«ä¼å ´ä¸ç©ºã¾ã§è·³ã°ããéæ¢ç»ãæ®å½±ããUnityä¸ã§å ¨å¤©çã«è²¼ä»ããç´ æãç¨æãOculus Riftãè£ çãã人ãã¸ã£ã³ããããã¨ã¦ã¼ã¶ã®ã¸ã£ã³ãéåãå é度ã»ã³ãµã¼ã§æ¤ç¥ããå è¿°ã®ã¤ã¡ã¼ã¸ã表示ããã¾ããè£ çè ã®åãã«åãã¦ãããããæ¬å½ã«èªåãã¹ã¼ãã¼ã¸ã£ã³ãããã¦ãããããªæè¦ã«ï¼ æ ¶æ大å¦æ¥åãã£
ä»ã¾ã§ä½æ°ãªãApplication.LoadLevel()ã使ã£ã¦ãããã©ã¡ããã¨æé ããããããã æ¬æ¥åºãã¨ã©ã¼å 容ããã¡ã Level 'Main' (-1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build Settings... UnityEngine.Application:LoadLevel(String) Title:Update() (at Assets/Title.js:5) ã©ããããã«ãã«æå®ããã·ã¼ã³ã追å ããã¦ããªãããã«èµ·ãã£ããã¨ãããã ã°ã°ã£ã¦ããªããªã解決ã§ããªãã£ãã10åãããæ¢ãããããã 解決çã¨ã㦠ä½ã£ãã·ã¼ã³ããFileã
ï¼ï¼æ¥åå¾ï¼æåãããå®®å´çæ¥åå¸æ²ã§æ¼å¸«å±±ä¸å士ï¼ãããï¼ããï¼ï¼ï¼ï¼ï¼åå¸åé·çºä¸æä¹ï¼ãè¹ãã転è½ããè¡æ¹ä¸æã«ãªã£ããå®®å´æµ·ä¸ä¿å®é¨ãããªã³ãã¿ã¼ã§æç´¢ããé¨ãã¨ãªã£ãããå±±ä¸ããã¯ãã§ã«èªåã§å²¸ã«æ³³ãçãã¦ãããç²ãã¦ãã®å ´ã§ç ããã¿ã¯ã·ã¼ã§ï¼ï¼æ¥æªæã«å¸°å® ãããããå®å¦ç¢ºèªãé ããã¨ããããæµ·ä¿ã«ããã¨ãå±±ä¸ããã¯ï¼ï¼æ¥æãã祥é½ä¸¸ãï¼ï¼ã»ï¼ãã³ï¼ã«ä¸äººã§ä¹ããç®äºæ´¥ï¼ããã¤ï¼æ¸¯ãåºæ¸¯ãããæ²åç´ï¼ã»ï¼ããã§ã«ãµã´æ¼ããã¦ããéã横波ãåãã¦è»¢è½ãåé·æ¼åãåå¾ï¼æï¼ï¼åãããæµ·ä¿ã«éå ±ãããåå¾ï¼ï¼æï¼ï¼åãããæµ·ä¿ã®ããªã祥é½ä¸¸ãçºè¦ããããèªåæèµã§æ¸¯ã«æ»ã£ã¦ããè¹ã¯ç¡äººã ã£ãããæå½è´è¡£ãçã¦ããå±±ä¸ããã¯èªåã§å²¸ã«ãã©ãçããã¿ã¯ã·ã¼ã§ï¼ï¼æ¥ååï¼æããã«å¸°å® ãã家ã«å¸°ã£ããã¨æ¼åã«é£çµ¡ããããç¡äºãåãã£ãããæµ·ä¿ã¯ãé«é½¢ãªã®ã«èªåã§å æ°ã«æ»ã£ãã®ã¯ããããã¿ãªãã
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}