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SwiftNavigation To celebrate that RealityKit's is coming to MacOS, iOS and iPadOS and is no longer limited to VisionOS, I am releasing SwiftNavigation for RealityKit. Last year, as I was building a game for VisionPro, I wanted the 3D characters I placed in the world to navigate the world, go from one point to another, avoid obstacles and have those 3D characters avoid each other. Almost every game
Xamarin.Mac is a new foundation for building Cocoa applications on macOS using Mono. Details about Xamarin.Mac are covered at xamarin.com/mac Samples There are plenty of Xamarin.Mac examples to get you started building your native Mac application. Community A chat room to discuss Xamarin.Mac exists on Discord. Obtaining Xamarin.Mac Xamarin.Mac is available as part of Xamarin Studio or Visual Studi
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Today we released MonoMac, a new foundation for building Cocoa applications on OSX using Mono. MonoMac is the result of years of experimentation in blending .NET with Objective-C and is inspired by the same design principles that we used for MonoTouch. It is also the result of weekend hacking as our day to day work revolves around Mono's efforts on Linux servers, Linux desktops, Visual Studio inte
Linux Installing dependencies MonoDevelop requires the following packages (or newer versions): Mono 5.10 Mono.Addins 0.6 Gtk# 2.12.45 monodoc 1.0 F# (fsharpc program) cmake libssh2 You can build them from git, source releases or, even easier, simply install the pre-built packages appropriate for your platform. We strongly recommend you install everything from packages if possible. If not, you shou
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