asãã®ã¾ã¾å®è£ ãé²ãã¦ããã¨ã½ã¼ã¹ãè¤éã«ãªããããªã®ã§å°ãå°ç¤ãåºãã¦ãããã座æ¨è¨ç®ãç°¡æ½ã«ããããã«è¡åã¯ã©ã¹ãå°å ¥ãããMatrix3D ã¯ã©ã¹ååã¯è»¸ã®å¨ãã®å転ãå ¬å¼ p.x = Math.cos(rad) * x + Math.sin(rad) * y; p.y = -Math.sin(rad) * x + Math.cos(rad) * y; ã使ã£ã¦ç´æ¥è¨ç®ãã¦ãããã©ããããè¡åã«ç½®ãæãã¦ã¿ããã¡ããã©ã3D ã©ã¤ãã©ãª FIVe3D 2.1 ã« Matrix3D ã¯ã©ã¹ããã£ãã®ã§ãããåç¨ãããX軸å¨ãã« rad ã©ã¸ã¢ã³å転ããæ¼ç®ã¯æ¬¡ã®ããã«æ¸ããããã«ãªãã // å転åã®ç¹ p1 ãå®ç¾© var p1:Point3D = new Point3D(0, 10, 20); // rad ã©ã¸ã¢ã³å転ããè¡åãä½æ var matrix:Matrix3D =
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