ãããã¤ã³ã¹ãã¼ã«ä»£è¡¨ã®ã©ã¤ãããã¯ããã°
Tuesday, April 8, 2008 224 comments Super Mario in 14kB Javascript Labels: games, javascript Here's an experiment in keeping things small and confined to one Javascript file. There are no external image files or anything, everything is rendered with Javascript using either canvas elements or old fashioned div-making tactics (for IE). The sprites are stored in custom encoded strings in a format tha
ããã«ãå¤ã£ã½ãããããªæ¹æ³ãä½ã¨ãªãæãã¤ããã æããã¥ã¼ã¹ã¨ããè¦ã¦ããæã«ã javascript:document.body.innerHTML=document.body.innerHTML.replace(/([(ï¼]).+?([ï¼)])/g,'$1ç¬$2');focus();ãããã¢ãã¬ã¹ãã¼ã«ã³ããããã ãã§ãä¸ãåãã¦æ©ãã¦è¡ããã¨ããæ°æã¡ã«ãªããããç¥ããªãã¨ããè£æã§ãã ãªããªãå ´åãããã¾ãã ã©ããããæ´»ç¨ä¸ããã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}