// automatically generated, do not modify namespace MyGame { using FlatBuffers; public sealed class Monster : Table { public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__init(_bb.GetInt(_bb.position()) + _bb.position(), _bb)); } public Monster __init(int _i, ByteB

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