By mrgarris0n 完璧ãªãƒ´ã‚¡ãƒ¼ãƒãƒ£ãƒ«ãƒªã‚¢ãƒªãƒ†ã‚£(VR)を目指ã—ã¦é–‹ç™ºã•ã‚ŒãŸãƒ‡ãƒã‚¤ã‚¹ã€ŒOmniã€ã€ã•ã‚‰ã«ãƒ˜ãƒƒãƒ‰ãƒžã‚¦ãƒ³ãƒˆãƒ‡ã‚£ã‚¹ãƒ—レイ「Oculus Riftã€ã¨ã„ã†ã‚ˆã†ã«ã—ã¦ã€æ¬¡ã€…ã¨VRを実ç¾ã™ã‚‹ãƒãƒ¼ãƒ‰ã‚¦ã‚§ã‚¢ãŒæ‰‹é ƒãªä¾¡æ ¼å¸¯ã§å‡ºç¾ã—ã¦ã„ã¾ã™ãŒã€ã€ŒOculus Riftã€ã®é–‹ç™ºè€…ã¯ã€Œ8Kã®ãƒ‡ã‚£ã‚¹ãƒ—レイã§ã‚‚完璧ãªVRã«ã¯ç‰©è¶³ã‚Šãªã„ã€ã¨èªžã£ã¦ã„ã¾ã™ã€‚ Virtual Perfection: Why 8K resolution per eye isn’t enough for perfect VR | Ars Technica http://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/ 「失礼ãŒç„¡ã„よã†ã«æŽ§ãˆã‚ã«è¨€ã£ã¦ã‚‚ã€"Retin
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