By mrgarris0n å®ç§ãªã´ã¡ã¼ãã£ã«ãªã¢ãªãã£(VR)ãç®æãã¦éçºãããããã¤ã¹ãOmniããããã«ããããã¦ã³ããã£ã¹ãã¬ã¤ãOculus Riftãã¨ããããã«ãã¦ã次ã ã¨VRãå®ç¾ãããã¼ãã¦ã§ã¢ãæé ãªä¾¡æ ¼å¸¯ã§åºç¾ãã¦ãã¾ããããOculus Riftãã®éçºè ã¯ã8Kã®ãã£ã¹ãã¬ã¤ã§ãå®ç§ãªVRã«ã¯ç©è¶³ããªããã¨èªã£ã¦ãã¾ãã Virtual Perfection: Why 8K resolution per eye isnât enough for perfect VR | Ars Technica http://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/ ã失礼ãç¡ãããã«æ§ããã«è¨ã£ã¦ãã"Retin
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