By Daniel Horacio Agostini ãã¡ã¼ã¹ããã¼ã½ã³ã»ã·ã¥ã¼ãã£ã³ã°ã²ã¼ã (FPS)ããã¬ã¤ãããèªåè»æç¿æã«ãããã©ã¤ãã·ãã¥ã¬ã¼ã¿ã¼ã使ç¨ãããããã¨èµ·ãããä¹ãç©é ãã«ããä¼¼ãç¾è±¡ãã3Dé ããã§ããF1ãã©ã¤ãã¼ã§ãããã©ã¤ãã·ãã¥ã¬ã¼ã¿ã¼ã®3Dé ãã«è¦ãããã¨ãå F1ã¯ã¼ã«ããã£ã³ããªã³ã®ããã¨ã«ã»ã·ã¥ã¼ãããã®è¨èããæããã«ãªã£ã¦ãã¾ããããã®3Dé ããæ¸ããã®ã«å¹æçãªæ¹æ³ã¨ãã¦ãä»®æ³ã®é¼»ããç½®ããã¨ããæ¹æ³ãæãããã¦ãã¾ãã Purdue News - 'Virtual nose' may reduce simulator sickness in video games https://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sicknes
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