第4åVFXæè¡è 交æµä¼ã§è¬æ¼ããã¹ã©ã¤ããè¥å¹²ä¿®æ£ãããã®ã§ãã è²ã ãªæ¹ã®ããã°è¨äºãªã©ãåèã«ãªã³ã¯ãè²¼ããã¦é ãã¦ããã¾ãã 2/10 P136ãã¬ã³ãå¨ãã®ç¨èªãé©åã§ãªãã£ãã®ã§è¨æ£ãã¾ããã P145ãæ¥æ¬èªãæªããã£ãã®ã§è¨æ£ãã¾ããã 2/11 ã¬ã³ãå¨ãã®ç¨èªãæãå°ãè¨æ£ãã¾ãããRead less
5. 表é¢åå¸ç¹æ§ï¼ BRDF ã®ã¢ãã« åï¼ ç©ä½ã®é¢ã¯å°ããªå¹å¸ãæã¤å¾®å°é¢ã®éã¾ãã¨èãããããå¾®å°é¢ãé¡é¢åå°ã ãã¨èããã N H ï¼ L 㨠V ã¨ã®åç´äºçåç· H L γ V θ H ã®åå¸ã¯é¡é¢åå°ããå¾®å°é¢ã® åãã®åå¸ã表ãã¨åæã«è¡¨é¢ã® ç²ãã«ããé¡é¢åå°å ã®è¼åº¦åå¸ ã表ãã ã¤ã¾ãããã®åå¸ãæ±ãããã¨ã« ãããé¡é¢åå°ã®è¼åº¦ãæ±ã¾ãã θ ç©ä½è¡¨é¢ å¾®å°é¢ H ãæ³ç·ãã¯ãã«ã¨ããå¾®å°é¢ãç©ä½è¡¨é¢ã«åå¨ããã¨èããã cosγ ï¼ N ã» H 6. Microfacet Distribution Function å¾®å°é¢å¾é åå¸é¢æ° åå¸ç¹æ§ã«ã¯ãä¸è¬ã«æ¬¡å¼ã®åå¸é¢æ°ãç¨ããã æ§ã ãªåå¸é¢æ°ãåå¨ãã ã¬ã¦ã¹åå¸é¢ æ° ããã¯ãã³åå¸é¢æ° Cook 㨠Torrance ã使ç¨ããæ¹å¼ã Reitz ã®åå¸ é¢æ°ããåªããçè«æ ¹æ ãæã£ã¦ããã¨ãã£ãã R
The Point Cloud Library (PCL) is a standalone, large scale, open project for 2D/3D image and point cloud processing. PCL is released under the terms of the BSD license, and thus free for commercial and research use. Whether youâve just discovered PCL or youâre a long time veteran, this page contains links to a set of resources that will help consolidate your knowledge on PCL and 3D processing. An
ããã«ã¡ã¯ãã¦ã§ããã¯ããã¸ã®æ¸ æ°´ã§ãã ç±³Net Applications社ã®èª¿æ»ã«ããã¨ãWindows XPã¯2014å¹´4æã®æç¹ã§ã26.3%ã¨é«ãã·ã§ã¢ãä¿ã£ã¦ãããã§ãããããããããã¦ã¼ã¶ãæ®ã£ã¦ããã¨ã¯ãããæ«ç«¯ã®éçºè ããµãã¼ããçµäºããOSã®é¢åããã¤ã¾ã§ãè¦ã¦ããããã«ãããã¾ããã æè¿ã§ã¯Windowsã¢ããªã±ã¼ã·ã§ã³ã®åä½å¯¾è±¡OSããWindows XPãå¤ããããã¨ãæ®éã®ãã¨ã«ãªããããããWindows XPã®æç¸ãã解æ¾ããããã¨å å¿å®å µãã¦ããéçºè ã®æ¹ãå¤ãã®ã§ã¯ãªãã§ããããã ããã¦ã3Dç³»ã¢ããªã®æä½åä½ç°å¢ã®è¦ç´ãã¨ãªãã¨ãWindows Vistaã¯é£ã°ãã¦ãWindows 7ã¨DirectX 11ãæä½åä½ç°å¢ã«ãããã¨ããé¸æãããã»ã©ç¡è¶ã§ã¯ãªãããã«æãã¾ãã ä»åã¯ãDirectX 11ã§å©ç¨å¯è½ãªå§ç¸®ãã¯ã¹ãã£ã«ã¤ãã¦ã解説ãã
Sparce Voxel Octreeã®æ§é Sparce Voxel Octreeã®æ§é ã¯ã大ããåãã¦äºã¤ã®ãããã¡ã«åããã¾ãã æ§é ä½é åã¨ãã¦ä½¿ç¨ãããã¼ãæ å ±æ ¼ç´ç¨ã®ãããã¡(node-pool)ã¨ãæ«ç«¯ã®voxelå¤ãæ ¼ç´ããï¼Dãã¯ã¹ãã£(brick-pool)ã§ããæ«ç«¯ã®voxelå¤ãæ ¼ç´ãã3Dãã¯ã¹ãã£ã¯3x3x3ã®ãµã¤ãºã§ç¢ºä¿ããã¾ã(brick)ãvoxelå¤ã®tri-linearãã£ã«ã¿ãªã³ã°ãè¡ãããããã®ä¸ã«2x2x2ã®voxelæ å ±ãæ¸ãè¾¼ã¿ã¾ããå¨è¾ºã¯é£æ¥voxelã¨ã®ãã£ã«ã¿ãªã³ã°ã®ããã«åå¨ãã¾ãã®ã§ãSVOæ§ç¯ãçµäºãããã¨ã«ãé£æ¥voxelã¨voxelå¤ã®å¹³ååå¦çãè¡ãã¾ãã node-poolã¯octreeã®ãã¼ãæ å ±ã確ä¿ãã¾ãããã¼ãæ å ±ã¯æ§é ä½ã§ãnode-poolã¯æ§é ä½é åã¨ãªãã¾ããã²ã¨ã¤ã®ãã¼ãã«ã¯ã8åã®åãã¼ããããã¯bri
The Cg Toolkit is a legacy NVIDIA toolkit no longer under active development or support. Cg 3.1 is our last release and while we continue to make it available to developers, we do not recommend using it in new development projects because future hardware features may not be supported. NVIDIA was proud to introduce programmable shading with Cg, which supported dozens of different OpenGL and DirectX
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}