I have drawn a circle by shader, but I can't get anti-aliasing to work. I tried finding an answer here http://answers.unity3d.com/questions/521984/how-do-you-draw-2d-circles-and-primitives.html, but I have to use discard to draw circle. Here is a picture of my current shader result and the shader code: Shader "Unlit/CircleSeletor" { Properties { _BoundColor("Bound Color", Color) = (1,1,1,1) _BgCol
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