ï¼»GDC 2018]西å·åå¸ã®3DGEï¼DirectX Raytracingã§ã²ã¼ã ã°ã©ãã£ãã¯ã¹ã¯ä½ãå¤ããã®ãããQuantum Breakãã®Remedyã示ãï¼ãã®æ¹åæ§ ã©ã¤ã¿ã¼ï¼è¥¿å·åå¸ MicrosoftãDirectX 12ã«ã¬ã¤ãã¬ã¼ã·ã³ã°ã®ãã¤ãã©ã¤ã³ãçµ±åãããDirectX Raytracingãï¼ç¥ç§°DXRï¼ä»¥ä¸ç¥ç§°è¡¨è¨ï¼ãçºè¡¨ãï¼å¤§æã²ã¼ã ã¨ã³ã¸ã³ã次ã ã¨å¯¾å¿è¡¨æãè¡ã£ã¦ããã¨ããã®ã¯ï¼GDC 2018ã«ããã大ããªãããã¯ã®1ã¤ã ãï¼é¢é£è¨äºï¼ï¼ç¬ç«ç³»ã²ã¼ã ãããããã®ä¸ã«ãæ©ã ã¨DXR対å¿ãã¢ãã¦ã³ã¹ããã¨ããããããå¤ãã¯ãMax Payneãï¼æè¿ã§ã¯ãQuantum Breakãï¼PC / Xbox Oneï¼ã§ç¥ããããã£ã³ã©ã³ãã®ã²ã¼ã éçºã¹ã¿ã¸ãªï¼Remedy Entertainmentï¼ä»¥ä¸ï¼Remedyï¼ã ã Thomas Puhaæ°ï¼Head


{{#tags}}- {{label}}
{{/tags}}