UNISON SQUARE GARDEN ï¼ UNISON SQUARE GARDEN THE BACK HORNãGRAPEVINEãèãã¦ããã¨è¨ãã ããã£ã¦ããã®ãã¤ã¹ããæããããæ²èª¿ã3ãã¼ã¹ã§ãé³ã«ãã£ããã¨ããåã¿ããã£ã¦ããã©ã³ã¹ãè¯ãã¨æã£ãã just A moment ï¼ åã¨ãã¦æé¨ ãã®åã®éããåãªãã¦å·ããé¨ãéããTKï¼ç·æ§Voï¼ã®ãã¤ãã¼ã³ã¯å¥½ã¿ãåãããã¨ããã ãã345ï¼å¥³æ§Voï¼ã¨ã®ãã¤ã³ãã¼ã«ã«ãçã¿åºãç·è¿«æã¯ã¨ã¦ãçããããç ´æ» çã§æ ç·ã«æº¢ãã¦ããã è»éï¼WARPHOLL ã§ãããæ²ã¯ãã£ã¡ãã«ãã³ã¤ã¤ã¹ãããããç´°ããã¨ãããæ°ã«ããã¢ãã¦ã¯åããããªããã§ãè¯ãã¢ã«ãã ã«ä»ä¸ãã£ã¦ã¾ããã è¡æã®å±éã«æããç¬ã¿ããã¼ããä¸å "Stick Stickly" Attack Attack! ããã¯ããåãã®è¦ã¦ãã¼ããåºæ¬ã¯ã¹ã¯ãªã¼ã¢ãªãã§
äºæ¸¬ãã¤ããªãåããBox2Dã®æ¥½ããã¨ãããªãã ãã©ãããç¨åº¦ã³ã³ããã¼ã«ãããã¨ãããåºã¦ãããããã ãã¶ãããããªã¢ããã¼ãããããã ã¨æããã©ãã©ã¤ãã©ãªã½ã¼ã¹è¦ã¦ããã¾ãã¡ç解ã§ããªãã£ãã®ã§ãb2Bodyã®ã¡ã½ãããSetXForm()ãå©ç¨ãã¦Tweenerã§åããæ¹æ³ãèãã¦ã¿ãã b2Bodyãç¶æ¿ããmyBodyã¨ãããªãã¸ã§ã¯ãããç¾å¨å°ããå³æ¹åã¸ï¼ï¼Box2Dã®ä¸çæç®ã§ï¼ãã¥ã¤ã¼ã³ããããã¨ããæ var nPotision:b2Vec2 = myBody.GetPosition(); myBody.WakeUP(); Tweener.addTween(nPotision, { x:nPotision+1, time:1, onUpdateParams:[myBody], onUpdate:function( targetBody:b2Body ){ targ
caurina.transitions.Tweener.properties ã®ä¸ã«ãã 6ã¤ã®asãã¡ã¤ã«ããæãåºããã ãããã ã.init(); ãå¿ è¦ã (ä¾: ColorShortcuts.init();) AS2, AS3å ±é âââââââââââââââââââââââ- â ColorShortcuts _color_ra _color_rb _color_ga _color_gb _color_ba _color_bb _color_aa _color_ab è²ã16é²æ°å½¢å¼ (0Ã000000ã0xFFFFFF) _color _colorTransform æ度 _brightness _tintBrightness ã³ã³ãã©ã¹ã _contrast è²ç¸ _hue 彩度 _saturation _dumbSaturation
å æ¥ã¨ã³ããªã¼ããJSFLã§ãããã©ããå®è£ ãç·©ãã®ã§ã¡ãã¡ãæç´ãå ¥ãã¦ãã¦ãæ¹ãã¦ã¢ãããããã¨ã«ãã¾ããã主ãªã¨ããã¯ãæ²ç·ã®æ å ±ãå¾ãã®ã«ä½¿ã£ã¦ããEdgeã¨ãããªãã¸ã§ã¯ãããå§ç¹ã¨çµç¹ã®æ å ±ãä»ã®æ²ç·ã¨æ¯ã¹ã¦éã«ãªãå ´åããããã¨ãããã¨ã®å¯¾å¿ã¨ãæ¸ãåºã座æ¨å¤ã®æ¹åãé æ¹åãå転æ¹åé¸ã¹ãããã«ããã¨ããã ã¨ãããããããªæãã§ãã //**************************************************************************** // Script for Tweener _bezier Option // author nutsu // version 0.2 // // sample output : { x:460, y:100, _bezier:[{x:250, y:200},{x:355, y:150}]
Tweenerã«ã¯ãã¸ã§æ²ç·ä¸ããã¥ã¤ã¼ã³ãããããããã£ã_bezierããããã®ã ãã©ãæ²ç·ã®åº§æ¨ãæå®ããã®ãé¢åã ã£ãããªãã£ãããã¾ããã§ããã°ã¬ã¤ãã®ããã«èªåã§æããæ²ç·ããã¥ã¤ã¼ã³ãããããã§ããã³ãã¼ã«ãªã©ã§æããæ²ç·ããTweenerã®_bezierç¨ã®ã¹ã¯ãªããåºåããç°¡åãªJSFLãã¤ãã£ã¦ã¿ãã ã¨ãããããã§ããããã¯ãããªæããã°ã¬ã¼ã®æ²ç·ããã³ãã¼ã«ã§æããæ²ç·ã§ãã æé ã¨ãã¦ã¯ãã¾ãä¸ã®ã¹ã¯ãªãããé©å½ãªãã¡ã¤ã«ã«ä¿åãã¾ããä¾ãã°ãmakeBezierTweenOption.jsflãã¨ããããã¡ã¤ã«åã§ã //**************************************************************************** // Script for Tweener _bezier Option // // sa
Transition Types When using the addTween and addCaller methods, several different transition methods may be used. They're defined by the transition parameter, and each of them define a different easing method. Check the table below for a complete rundown of the available methods. You may also print the table. You need to upgrade your Flash Player This is replaced by the Flash content. Bypass detec
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