I have tried following this tutorial: How to enable PAN on Raspberry When I try this command: sudo pand âconnect xx:xx:xx:xx:xx:xx -n I get the error: pand[4035]: Bluetooth PAN daemon version 4.99 pand[4035]: Connecting to xx:xx:xx:xx:xx:xx pand[4035]: Connect to xx:xx:xx:xx:xx:xx failed. Connection refused(111) I have tried the following so my iPod is trusted by my Raspberry Pi. > sudo bluez-test
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Today Iâm going to show you how to recreate âsupersawâ synth with an example of Coldplayâs âSky Full of Starsâ chorus. » In this post Iâll introduce my live coding music environment built on top on Overtone and Leipzig. » This is the first of (I hopeâ¦) series of tutorials on using great Overtone library for turning your computer into a musical instrument with Clojure. »
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Where is Beetle Blocks??? Dear former Beetle Blocks users - we are deeply sorry to inform you that due to a billing problem with our cloud provider we have unfortunately lost all of our and your project data, with no means to recover any of it :'( As a replacement, though, we do have a new extension for Snap! that supports all that Beetle Blocks did, and some more. The 3D Beetle extension is offic
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Please visit my the landing page to find video tutorials on computer graphics and other resources; this page contains only the written tutorials. I write them in my spare time, but I hope you enjoy them despite the errors or imprecisions they might contain. If you do and feel like it, you can support this work through Patreon or PayPal. Lastly, all code snippets you'll find are under the MIT licen
Disclaimer: the demos on this page use WebGL features that arenât available on many mobile devices. For the best experience, read this on a Desktop computer. What is a Voronoi diagram? Suppose you have a clean, blank canvas. I rudely paint three dots on it: one blue, one red, one purple. Then I ask you to paint the rest of the canvas by painting 1mm by 1mm squares at a time. Before you color each
This help only covers the parts of GLSL ES that are relevant for Shadertoy. For the complete specification please have a look at GLSL ES specification Language: Version: WebGL 2.0 Arithmetic: ( ) + - ! * / % Logical/Relatonal: ~ < > <= >= == != && || Bit Operators: & ^ | << >> Comments: // /* */ Types: void bool int uint float vec2 vec3 vec4 bvec2 bvec3 bvec4 ivec2 ivec3 ivec4 uvec2 uvec3 uvec4 ma
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