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Unity çµé¨è åãã« Unreal Engine 5 ã«ã¤ãã¦èª¬æãã¾ãã
1. Powerful of Blueprint Visual Scripting ç¥ãããããã«ã¼ããªã³ãã«ã¤ã㦠ããªã¼ã©ã³ã¹ã²ã¼ã ã¯ãªã¨ã¤ã¿ã¼ ã³ãã¥ããã£ãµãã¼ã¿ã¼ ä¸æ å¡å½¦ Unreal Fes 2015 Osaka 2. èªå·±ç´¹ä» åå : ä¸æ å¡å½¦ Twitterã 㨠@aizen76 å ã ã¯ã²ã¼ã ããã°ã©ãã¼ï¼3Dã¢ã¯ã·ã§ã³ã²ã¼ã ãMMOä½ã£ã¦ãï¼ å»å¹´ã®ã¢ã³ãªã¢ã«ãã§ã¹ã§ãåãããã¦ããã ãã¾ããã æ®æ®µã¯ããªã¼ã§ã²ã¼ã ãä½ããä»äºãããããã²ã¼ã ã®ä½ãæ¹ãæãããã Unreal Engineæ´ã¯å®ã¯ã¾ã 1å¹´ã ãã
Blueprint live coding (blueprinting) by Rob Gray (Support Technical Artist of Epic Games Japan) for making Temple Run like game with Blueprint on the Kansai UE4 Studying event at HAL College of Technology & Design Osaka 2014-05-18. Rob Gray (ã¨ããã¯ã»ã²ã¼ã ãºã»ã¸ã£ãã³ã®ãµãã¼ãã»ãã¯ãã«ã«ã»ã¢ã¼ãã£ã¹ã)ã«ããããã«ã¼ããªã³ãã§ãã³ãã«ã©ã³ã®ãããªã²ã¼ã ãã©ã¤ãã³ã¼ãã£ã³ã°ããã¬ã¯ãã£ã¼ãHAL大éªæ§ä¼å ´ããåããã¦2014/5/18ã®é¢è¥¿UE4åå¼·ä¼ã§è¡ã£ãéã®ãããªã§ãã
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