æ å ±å : ãã©ã¦ã¶ã§ãçµµæãããã°ã©ãã³ã°ï¼ Processing.js ç»å ´ï¼ - ITæ¦è¨Processing.js ããããã®ã Canvas ã¿ã°ããããã®ãï¼ã¨ããããéãã§ã¿ãï¼ random dot int max=100; Particle prt = new Particle[max]; size(200, 200); frameRate(5); int cnt, st; void setup() { cnt=0; st =0; background(0); noStroke(); prt[cnt] = new Particle(); prt[cnt].paint(); } void draw() { background(0); if (cnt < max) { cnt++; prt[cnt] = new Particle(); } else if (st < prt.


{{#tags}}- {{label}}
{{/tags}}