å®è£ ãã¦ã¾ããããè¤æ°ã¦ãããã§æ»æãããããªãã¼ã ãã¬ã¤æ¦ç¥ã¨ãã ç®åºã§ããããã«ãªãã°é¢ç½ããªãããã zipãã¡ã¤ã« â»ã¡ãªã¿ã« as/init.as ã® //playerAsCpu = "xooo"; ã®ã³ã¡ã³ããã¯ããã¨éè»ãæä½ã§ãã¾ãã //thinkTarget.as //æ»æã®ROIè¨ç® targetBin = ""; _maxYummy = 0; for(i = 1; i <= playerCount; i++ ) { if (i != player) { _units = eval("units" add i); while (length(_units) > 0) { _unitId = i * 1000 + ord(subString(_units, 1, 1)) - 0x80; x = getProperty("map/unit" add _unit
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