æåã«ã¹ã¯ãªããã³ã¼ããè¼ãã¦ããã¾ãã 01:  vector offset = <0.0, 0.0, 10.0>; // ãã¬ãã¼ãä½ç½® 02:  rotation rot = ZERO_ROTATION; 03: 04:  default { 05:    state_entry(){ 06:      llSitTarget(offset, rot); 07:    } 08:    changed(integer change){ 09:      if (change & CHANGED_LINK){ 10:        key k = llAvatarOnSitTarget(); 11:        if (k != NULL_KEY) { 12:          llUnSit(k); 13:        } 14:      } 15:    } 16:  } ã
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