Atelier Iris 2: The Azoth of Destiny, released in Japan as Atelier Iris: Eternal Mana 2 (イリスのアトリエ エターナルマナ2 Irisu no Atorie Etānaru Mana Tsū) is the seventh game in the official Atelier series, and the second game in the Iris Series.
Although the game was released after Atelier Iris: Eternal Mana, the game's story is a prequel to the first game in the Iris series. It features the first physical appearance of Iris Blanchimont.
Gameplay[]
The gameplay revolves around the duality scenario system: The story advances through Felt's point of view as he gets involved in the events that wrap him up in a large-scale civil war, while Viese helps Felt behind the stage, synthesizing all the items he needs to advance the story, as well as having a story of her own with making pacts with Mana, interacting with a mysterious girl, and keeping Eden safe until Felt's return.
Synthesis[]
Synthesis in Atelier Iris 2 is broken down into three types:
- Item Synthesis, done by Viese at a cauldron to craft new items. Recipes for these items must be obtained before she can begin synthesizing them. Mana Items also require Viese to make a pact with a certain Mana to synthesize.
- Weapon Synthesis, done by Felt at an anvil to upgrade the party's weapons, improving their stats and granting additional skills to be used in combat. This process requires a specific item and a pact made by Viese with a certain Mana to perform.
- Mana Synthesis, done by either character. Mana Items are initialized by Viese, and from then on, both of them can then use elements extracted from the field or in combat to synthesize more as desired.
Exploration[]
With the dual-protagonist system present, there are two worlds to explore: Belkhyde, where Felt goes to fix the situation with Eden, fighting monsters along the way; and Eden, where no monsters roam and Viese can extract enemies and harvest items in peace. Exploration in both of these worlds share common mechanics.
- There are special objects like sprouts and locked treasure chests, and obstacles like rocks and cliffs, scattered on the field. Items can be harvested and obstacles can be cleared with the use of an appropriate item. Other objects can be extracted, granting the party elements to use in Mana Synthesis.
- On certain areas, there is an Encounter Gauge on the left side of the screen, indicating how many monsters remain on the field, and it changes color as a monster encounter becomes inevitable. At the end of battle, the gauge lowers by a specific amount, depending on how many monster encounters can exist at once. Once the gauge is exhausted, no monster encounters will occur in that region until the player leaves the area. Most areas have multiple regions, each with their own individual Encounter Gauge to be depleted.
- Areas marked in glowing circles are suitable for camping. This action refreshes the Encounter Gauge for all areas, fully restores the party's health, and respawns most objects on the field. In the camp, the player can interact with other party members for information on the next objective, perform Item or Weapon Synthesis, load and save game files, and switch between characters.
Combat[]
The individual MP system in Atelier Iris was replaced by the Skill Gauge shared by the entire party, where skills consume one or more filled gauges represented by the number on the gauge. Skills obtained later in the game are more powerful but require more gauges to execute. Charge Attacks and receiving damage are ways to fill the Skill Gauge.
Atelier Iris 2 also introduced a bar at the top-left section called the Time Gauge, a precursor to the card-based turn order. The Time Gauge visualizes the position of each character or effect in time as they move towards the right. Once a character reaches the end of the Time Gauge, they are allowed to take action. The gauge itself has a subsection at the left marked in orange, where a Break will occur if the player knocks back an opponent within this region with a Break Attack. Enemies in Break move slowly on the Time Gauge until they leave the orange region and recover.
Story[]
Characters[]
- Felt Blanchimont (フェルト・ブランシモン)
- Viese Blanchimont (ヴィーゼ・ブランシモン)
- Noin (ノイン)
- Fee (フィー)
- Poe (ポウ)
- Gray (グレイ)
Other Media[]
Mobile Games[]
- Atelier Iris: Eternal Mana 2 After Episode, a feature phone game that takes place after the end of the main game, produced by BBMF.
Manga/Comics[]
- Atelier Iris Eternal Mana 2 Original Comic: Chronicles of the Cataclysm of Eden, an comic anthology based on the game, published by EnterBrain.
Audio[]
- Atelier Iris: Eternal Mana 2 Original Soundtrack, the original soundtrack on CD.
- Atelier Iris: Eternal Mana 2 Soundtrack Book, an additional soundtrack including remixed tracks and illustrations and concept art, as well as more info on the story.
- Atelier Viola: The Magician of Regallzine, A Drama CD taking place after Atelier Iris: Eternal Mana, featuring characters from the second game.
- Atelier Iris Eternal Mana 2 Original Drama CD Volume 1, A Drama CD based on the game.
- Atelier Iris Eternal Mana 2 Original Drama CD Volume 2, A drama CD based on the game.
Other[]
- Gust and Nippon-Ichi: Triple Toy-Box, a PSP UMD containing a collection of Video, songs and illustrations from the Atelier, Marl Kingdom, La Pucelle, Phantom Brave and Disgaea franchises.
Trivia[]
- Gust encountered a site error for Japanese users attempting to purchase the game online. To make up for this, Gust sent out an apology letter and a set of 5 postcards to affected users.
Gallery[]
External links[]
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