“Boy, that sun is hot! I do have some perfectly ventilated armor.
Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.
Each piece of armor has a defense statistic that reduces inflicted damage by half / 75% / all its value, rounded up. For example, a full set of Copper armor provides a total of 6 defense, reducing damage by 3 / 5 / 6 points. Silver armor grants a total of 13 defense, reducing damage by 7 / 10 / 13 points, after having been rounded up. An attack cannot normally be reduced to zero; all attacks will always deal at least 1 damage (or 2 damage for a critical hit), regardless of the quality of a player's armor. The only times an attack can do 0 damage is if the player has invincibility for whatever reason or there is another player on the same team with the Paladin's Shield equipped and the attack does 1 damage normally.
In addition to the defense provided by individual armor pieces, most armor types provide a Set Bonus when all three pieces of the same armor type are worn simultaneously. For the basic pre-Hardmode ore armors (Copper through Platinum), this is an additional defense bonus. More advanced or unique armors can provide other specialized set bonuses (e.g., the Shroomite armor will provide invisibility when not moving).[source 1]
Over all platforms, there are 34 different armor sets obtainable in pre-Hardmode; 35 different armor sets obtainable in Hardmode; 8 robes and 2 wizard hats that give additional buffs; and 10 miscellaneous armor pieces.
Armor sets[]
Pre-Hardmode[]
Appearance | Set | Defense | Bonuses / Effects / Notes | Cost / Source / Crafted At | |||
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Head | Chest | Legs | Total | ||||
Mining armor | 2 | 1 | 1 | 4 |
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Helmet: Sold by Merchant for 4
Pants and Shirt: Rare drops from Undead Miner | |
Wood armor | 1 | 1 | 0 1 |
3 (2+1) 4 (3+1) |
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Rich Mahogany armor | 1 | 1 | 1 | 4 (3+1) |
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Boreal Wood armor |
1 | 1 | 1 | 4 (3+1) |
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Palm Wood armor |
1 | 1 | 1 | 4 (3+1) |
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Ebonwood armor | 1 | 2 | 1 | 5 (4+1) |
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Shadewood armor | 1 | 2 | 1 | 5 (4+1) |
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Ash Wood armor |
2 | 3 | 2 | 7 |
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Rain armor (only on |
1 | 2 | - | 3 |
Rare drop from Raincoat Zombie | ||
Snow armor | 3 | 3 | 3 | 9 |
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Rare drop from Frozen Zombie | |
Pink Snow armor | 3 | 3 | 3 | 9 |
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Angler armor | 1 | 2 | 1 | 4 |
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Quest rewards from Angler | |
Cactus armor | 1 | 1 | 1 | 3 |
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Copper armor | 1 | 2 | 1 | 6 (4+2) |
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Tin armor | 2 | 2 | 1 | 7 (5+2) |
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Pumpkin armor | 2 | 3 | 2 | 7 |
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Ninja armor (only on |
2 | 4 | 3 | 9 |
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Dropped by King Slime | |
Iron armor | 2 | 3 | 2 | 9 (7+2) |
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Lead armor | 3 | 3 | 2 | 11 (8+3) |
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Silver armor | 3 | 4 | 3 | 13 (10+3) |
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Tungsten armor | 4 | 5 | 3 | 15 (12+3) |
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Gold armor | 4 | 5 | 4 | 16 (13+3) |
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Platinum armor | 5 | 6 | 5 | 20 (16+4) |
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Fossil armor |
4 | 5 | 4 | 13 |
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Bee armor |
4 | 5 | 4 | 13 |
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Obsidian armor |
4 | 6 5 |
5 4 |
15 13 |
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Gladiator armor |
5 3 |
6 4 |
5 3 |
16 10 |
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Rare drop from Hoplite | |
Meteor armor | 5 | 6 | 5 | 16 |
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Jungle armor | 5 | 6 | 6 | 17 |
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Ancient Cobalt armor | 5 | 6 | 6 | 17 |
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Rarely dropped by Hornets and Man Eaters | |
Necro armor | 6 5 |
7 6 |
6 5 |
19 16 |
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Shadow armor | 6 | 7 | 6 | 19 |
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Ancient Shadow armor | 6 | 7 | 6 | 19 |
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Rarely dropped by Eater of Souls | |
Crimson armor | 6 | 7 | 6 | 19 |
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Molten armor | 8 | 9 | 8 | 25 |
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- ↑ 1.0 1.1 Although the Rain set and Ninja set are available on Old-gen console, Windows Phone, and , they only act as vanity and are not considered armor.
Hardmode[]
Appearance | Set | Defense | Bonuses / Effects / Notes | Cost / Source / Crafted At | ||||
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Head | Chest | Legs | Total | |||||
Pearlwood armor | 2 | 3 | 2 | (7+1) | 8
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Spider armor |
5 | 8 | 7 | 20 |
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Cobalt armor | Magic: 2 |
8 | 8 7 |
Magic: 18 |
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Palladium armor | Magic: 3 |
10 | 8 | Magic: 21 |
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Mythril armor | Magic: 3 |
12 | 9 | Magic: 24 |
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Orichalcum armor | Magic: 4 |
13 | 10 | Magic: 27 |
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Adamantite armor | Magic: 4 |
16 | 12 | Magic: 32 |
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Titanium armor |
Magic: 4 |
15 | 11 | Magic: 30 |
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Crystal Assassin armor |
12 | 14 | 10 | 36 |
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Dropped by Queen Slime | ||
Frost armor | 10 | 20 | 13 | 43 |
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Forbidden armor |
6 | 12 | 8 | 26 |
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Squire armor |
12 | 27 | 17 | 56 |
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Sold by the Tavernkeep for | ||
Monk armor |
8 | 22 | 16 | 46 |
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Sold by the Tavernkeep for | ||
Huntress armor |
7 | 17 | 12 | 36 |
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Sold by the Tavernkeep for | ||
Apprentice armor |
7 | 15 | 10 | 32 |
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Sold by the Tavernkeep for | ||
Hallowed armor |
Summon: 1 |
15 | 11 | Summon: 27 |
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Ancient Hallowed armor |
Summon: 1 |
15 | 11 | Summon: 27 |
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Chlorophyte armor | Magic: 7 |
18 | 13 | Magic: 38 |
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Turtle armor | 21 | 27 | 17 | 65 |
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Tiki armor | 6 | 17 | 12 | 35 |
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Sold by the Witch Doctor for 150 after killing Plantera. | ||
Beetle armor | 23 |
Scale: 20 |
18 |
Scale: 61 |
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Shroomite armor | 11 | 24 | 16 | 51 |
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Spectre armor |
Hood: |
14 | 10 |
Hood: 30 |
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Spooky armor | 9 8 |
11 10 |
10 9 |
30 27 |
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Dragon armor |
31 | 20 | 14 | 65 |
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Titan armor |
14 | 18 | 13 | 45 |
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Spectral armor |
10 | 15 | 15 | 40 |
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Valhalla Knight armor |
20 | 24 | 24 | 68 |
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Sold by the Tavernkeep for | ||
Shinobi Infiltrator armor |
10 | 26 | 18 | 54 |
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Sold by the Tavernkeep for | ||
Red Riding armor |
8 | 24 | 16 | 48 |
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Sold by the Tavernkeep for | ||
Dark Artist armor |
7 | 21 | 14 | 42 |
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Sold by the Tavernkeep for | ||
Solar Flare armor |
24 | 34 | 20 | 78 |
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Vortex armor |
14 | 28 | 20 | 62 |
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Nebula armor |
14 | 18 | 14 | 46 |
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Stardust armor |
10 | 16 | 12 | 38 |
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Wizard set[]
Though not a traditional armor set, these hats and robes confer a set bonus when worn together.
Appearance | Item | Body Slot | Defense | Bonuses | Set Bonus (with robe) | Cost / Source |
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Magic Hat |
Head | 2 |
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+60 mana capacity |
Sold by the Traveling Merchant for 3. | |
Wizard Hat | Head | 4 2 |
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+10% magic critical strike chance |
Dropped by Tim. |
Appearance | Item | Body Slot | Defense | Bonuses | Cost / Source | |
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Amethyst Robe | Chest | 0 |
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Topaz Robe | Chest | 1 |
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Sapphire Robe | Chest | 1 |
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Emerald Robe | Chest | 2 |
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Ruby Robe | Chest | 2 |
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Amber Robe |
Chest | 3 |
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Diamond Robe | Chest | 3 |
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Mystic Robe |
Chest | 2 |
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Sold by the Traveling Merchant for 0 |
Miscellaneous armor[]
A few pieces of armor aren't part of any particular set.
Appearance | Item | Body Slot | Defense | Bonuses | Cost / Source | |
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Empty Bucket | Head | 1 | Normally used for carrying liquids instead. |
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Goggles | Head | 1 |
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Diving Helmet | Head | 2 | Greatly extends underwater breathing time | |||
Night Vision Helmet | Head | 4 | Provides an effect similar to the Night Owl Potion |
Drop from Granite Elementals and sold by the Cyborg for 5 after defeating the Martian Madness event. | ||
Viking Helmet | Head | 4 |
Rare drop from Undead Vikings. | |||
Ultrabright Helmet |
Head | 4 | Provides a light with an intensity similar to the Ultrabright Torch |
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Flinx Fur Coat |
Chest | 1 | +1 minion capacity, +5% minion damage |
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Gi |
Chest | 4 | +5% damage, +5% critical strike chance +10% melee speed, +10% movement speed |
Sold by the Traveling Merchant for 2. | ||
Boots of Ostara |
Feet | 3 | Creates grass on dirt. Able to perform several "bunny hops". |
Dropped by Lepus. | ||
Moon Lord Legs |
Feet | 3 | Provides 25% movement speed and four blocks extra jump height. | |||
Green Cap | Head | 2 |
Drop from Guide named Andrew |
Achievements[]
Notes[]
- The chestplate on each armor set changes with the gender of the character, with the female breastplate often having an exposed cleavage, stomach or both. This is a purely visual change and does not increase or decrease defense.
- In total, there are 8 / 33 / 15 / 11 armor sets. Out of these, 5 / 14 / 8 / 5 are available pre-Hardmode and 3 / 19 / 7 / 6 are Hardmode-exclusive.
- The ancient armor pieces are shown in the inventory to be facing to the left instead of the right.
- The default Hardmode ore armors (Cobalt, Mythril, and Adamantite) are often mistaken as direct downgrades to the others (Palladium, Orichalcum, and Titanium). Though it is true they all have lower armor value (except for Adamantite) and don't have fancy effects, they often give better, more class-specific bonuses (e.g. Cobalt Melee Set is still the second-best melee speed armor only bested by the Hallowed Melee Set). The default Hardmode ore armors also do not require as many bars to create, making swift progression easier.
- For most Hardmode armors with helmet variants, the helmets sell for more than other pieces of their respective sets, despite needing fewer bars to make. This is due to the helmet carrying class-specific bonuses or other special abilities. For example, the melee helmet of such sets will hold melee modifiers and a disproportionate share of Defense.
- If armor pieces are placed into accessory slots using third-party tools, they will not give their defense and stat buffs.
Mixed armor sets[]
While set bonuses are a strong incentive to use a matched set, there are many cases where the powers of individual pieces can be combined usefully, especially late in the game. Particularly versatile pieces include the Valhalla Knight's Breastplate for its regeneration and the Forbidden Treads for the extra 2 minions (though the Forbidden Treads now provide only 1 extra minion in version 1.4, making them less ideal). Some examples include:
- The Turtle chest piece can be combined with the Hallowed or Chlorophyte Mask and Hallowed Greaves for massively increased melee damage, but at the cost of losing the Thorns effect, a bit of defense, and most of the "enemy magnet" effect. With the Hallowed Mask, this nets a defense of 62 (against 65 for the full Turtle set), +18% melee damage, +18% melee critical chance, and +10% melee speed.
- With the Chlorophyte Mask instead, the defense goes up a point to 63 and the melee damage bonus rises to +28%, but the melee critical chance bonus drops to +14% and the melee speed bonus is lost. Either way, the wearer gets another +7% for all damage and +8% movement speed.
Doing this with the Valhalla Knight's Breastplate instead, gets another 3 points of defense, the regeneration, and a +30% bonus to summon damage, at the cost of some of the melee bonuses (leaving +10% or +20% damage, +10% or +6% critical chance).
- The combination of the Chlorophyte Helmet and Shroomite Breastplate (or in the endgame, Vortex Breastplate) provides more ammo reduction than any set bonus. (See Sandgun for further discussion.)
A regenerative Melee/Summoner set consisting of the Chlorophyte Mask, Valhalla Knight's Breastplate, and Valhalla Knight's Greaves provides +16% melee damage, +26% melee critical strike chance, +30% movement speed, +50% minion damage, and +8 health/second regeneration.For rangers, if the set bonus for Shroomite armor is not needed, the chest piece can be swapped with the Valhalla Knight's Breastplate for the regeneration. Those who use this approach may also wish to swap out the Shroomite Leggings for Forbidden Treads; the extra two minions (in versions earlier than 1.4) can provide a larger total DPS increase despite losing some movement speed and ranged critical bonus.For magic users, Hallowed Headgear, Valhalla Knight's Breastplate, and Dark Artist's Leggings grants +100 mana capacity, +12% magic damage, +37% magic critical strike chance, +50% minion damage, and +8 health/second regeneration.Summoners can summon their minions while wearing the Shinobi Infiltrator's Helmet, Valhalla Knight's Breastplate, and Red Riding Leggings for maximum damage bonuses, swap to the Spooky Helmet to summon one more, swap to the full Spooky Armor set to summon two more, before re-equipping the Forbidden Treads and Valhalla Knight's Breastplate (in that order). This grants high survivability while retaining decent minion damage/capacity bonuses, and is the strongest possible pre-Moon Lord summoning loadout that uses the Breastplate.