Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the default 4%. In addition, certain modifiers, armor bonuses, accessories, and buffs can boost the player's effective critical strike chance.
Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period, have deeper color, and travel slightly higher than damage numbers from ordinary hits.
Notes[]
- Minions cannot normally deal critical hits, only by wearing a full set of Monk armor (16.7%) or Shinobi Infiltrator armor (25%) with any of the Lightning Aura sentry summons or by using a Morning Star (5%) or Kaleidoscope (10%) with any minion can crits be dealt at a fixed rate depending on which is used.
- Because sentries do not benefit from whip effects, these two factors cannot be stacked, meaning that the maximum critical hit rate of any summon weapon is 25%.
- Players attacking other players in PvP will also not deal critical hits.
Weapons with non-standard base critical strike chance[]
Weapon | Base Critical Chance |
---|---|
![]() Internal Item ID: 96
|
11% |
![]() Internal Item ID: 220
|
11% / 4% |
![]() Internal Item ID: 287
|
8% |
![]() Internal Item ID: 670
|
6% / 4% |
![]() Internal Item ID: 671
|
20% |
![]() Internal Item ID: 682
|
9% |
![]() Internal Item ID: 724
|
6% |
![]() Internal Item ID: 1254
|
29% |
![]() Internal Item ID: 1296
|
24% / 4% |
![]() Internal Item ID: 1553
|
14% / 4% |
![]() Internal Item ID: 1782
|
10% |
![]() Internal Item ID: 1784
|
10% |
![]() Internal Item ID: 1835
|
14% |
![]() Internal Item ID: 2223
|
11% |
![]() Internal Item ID: 2269
|
9% |
![]() Internal Item ID: 2273
|
19% |
![]() Internal Item ID: 2331
|
24% |
![]() Internal Item ID: 3052
|
7% |
![]() Internal Item ID: 3053
|
7% |
![]() Internal Item ID: 3054
|
7% |
![]() Internal Item ID: 3069
|
14% |
![]() Internal Item ID: 3258
|
19% |
![]() Internal Item ID: 3291
|
14% / 4% |
![]() Internal Item ID: 3350
|
11% |
![]() Internal Item ID: 3389
|
14% |
![]() Internal Item ID: 3787
|
24% |
![]() Internal Item ID: 3859
|
7% |
![]() Internal Item ID: 4715
|
24% |
![]() Internal Item ID: 4722
|
14% |
![]() Internal Item ID: 4923
|
14% |
![]() Internal Item ID: 4956
|
14% |
![]() Internal Item ID: 5095
|
14% |
![]() Internal Item ID: 5147
|
14% |
Boost gear[]
Melee[]
Item | Critical Chance |
---|---|
![]() |
|
![]() |
+2% (during night) |
![]() |
+2% |
![]() |
+5% |
![]() |
+7% |
![]() |
+8% |
![]() |
+10% |
![]() |
+6% |
![]() |
+8% |
![]() |
+4% |
![]() |
+8% |
![]() |
+5% |
![]() |
+11% |
![]() |
+15% |
![]() |
+15% |
![]() |
+20% |
![]() |
+20% |
Ranged[]
Item | Critical Chance |
---|---|
![]() |
+4% |
![]() |
+4% |
![]() |
+6% |
![]() |
+7% |
![]() |
+8% |
![]() |
+9% |
![]() |
+15% |
![]() |
+7% |
![]() |
+8% |
Shroomite Headpiece (All helmets) | +5% |
![]() |
+13% |
![]() |
+7% |
![]() |
+7% |
![]() |
+12% |
![]() |
+8% |
Cloak from Shroomite armor | Up to +10% |
Cloak from Vortex armor | Up to +20% |
![]() |
+11% |
![]() |
+10% |
![]() |
+10% |
![]() |
+10% |
![]() |
+10% |
![]() ![]() |
+10% |
![]() ![]() |
+10% |
![]() |
+3% |
![]() |
+3% |
![]() |
+3% |
Magic[]
Item | Critical Chance |
---|---|
![]() |
+2% |
![]() |
+6% |
![]() |
+7% |
![]() |
+12% |
![]() |
+9% |
![]() |
+11% |
![]() |
+7% |
![]() |
+18% |
![]() |
+7% |
![]() |
+12% |
![]() |
+5% |
![]() |
+7% |
![]() |
+10% |
![]() |
+20% |
![]() |
+25% |
![]() ![]() |
+15% |
![]() ![]() |
+10% |
![]() |
+9% |
All[]
Item | Critical Chance |
---|---|
![]() |
+2% |
![]() |
+3% |
![]() |
+4% |
![]() (Cerebral Mindtrick) ( |
|
![]() |
+10% |
![]() |
+5% |
![]() |
+5% |
![]() |
+3% |
![]() |
+4% |
![]() |
+2% |
![]() |
+1% |
![]() |
+6% |
![]() |
+3% |
![]() |
+3% |
![]() |
+7% |
![]() |
+7% |
![]() |
+8% |
Precise or Lucky modifier on accessories | +2% or +4% |
![]() |
+8% |
![]() |
+10% |
![]() |
+5% |
![]() |
+2% |
![]() |
+2% |
![]() |
+2% |
![]() |
+2% |
Reforged weapons | Max +5% |
![]() ![]() |
+15% |
![]() ![]() |
+10% |
Notes[]
- Damage is doubled after being reduced by defense.
- When held, weapon modifiers affect all outgoing critical hits from that class's projectiles. Weapon modifiers will cease affecting critical chance when not selected.
- While ammo might seem to be affected by crit bonuses, crit chance actually entirely depends on weapon stats.
- It is generally best to attempt to equalize total accessory crit chance bonus and total accessory damage bonus, as this will maximize the overall DPS.
Maximizing critical hits[]
Melee
- Maximum critical strike chance is 167%, attained by combining the following:
Solar Flare Helmet
Frost Breastplate
Valhalla Knight's Greaves
Obsidian Swordfish
(Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Shell
(Lucky)Brain of Confusion
(Lucky, with Cerebral Mindtrick active)Rage Potion
Exquisitely Stuffed
Ale
- Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
- Although the
Psycho Knife will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.
Melee
- Maximum critical strike chance is 146%, attained by combining the following at night:
Solar Flare Helmet
Frost Breastplate
Valhalla Knight's Greaves
Obsidian Swordfish
(Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Shell
(Lucky)Celestial Stone
(Lucky)Moon Stone
(Lucky)Rage Potion
Well Fed
Ale
Melee
- Maximum critical chance is 121%, attained by combining the following:
Dragon Mask
Frost Breastplate
Chlorophyte Greaves
Obsidian Swordfish
(Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Destroyer Emblem
(Lucky)Celestial Stone
(Lucky)Moon Stone
(Lucky)Moon Charm
(Lucky)Rage Potion
Well Fed
Ale
Dragon Mask can be swapped with
Hallowed Mask.
- As critical chance caps at 100%, minor bonus items like
Celestial Stone (-2),
Moon Stone (-2),
Moon Charm (-2) can be swapped, or switch the Breastplate to
Chlorophyte armor (-8) and still have 100% chance.
Ranged
- Maximum critical strike chance is 178%, attained by combining the following:
Vortex armor
(with activated set bonus)Sniper Rifle
(Unreal/Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Sniper Scope
(Lucky)Recon Scope
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Stone
(Lucky)Brain of Confusion
(Lucky, with Cerebral Mindtrick active)Rage Potion
Exquisitely Stuffed
Ranged
- Maximum critical strike chance is 154%, attained by combining the following:
Vortex armor
(with activated set bonus)Sniper Rifle
(Unreal/Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Sniper Scope
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Stone
(Lucky)Moon Stone
(Lucky)Rage Potion
Well Fed
Ranged
- Maximum critical strike chance is 124%, attained by combining the following:
Orichalcum Helmet
Shroomite Breastplate
Chlorophyte Greaves
Sniper Rifle
(Unreal)Eye of the Golem
(Lucky)Sniper Scope
(Lucky)Destroyer Emblem
(Lucky)Celestial Stone
(Lucky)Moon Stone
(Lucky)Rage Potion
Well Fed
- As this chance caps at 100%, minor bonus items like
Celestial Stone (-2) or
Moon Stone (-2) can be swapped, and switch the armor to full
Shroomite armor (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.
Magic
- Maximum critical strike chance is 160%, attained by combining the following:
Orichalcum Headgear
Nebula Breastplate
Dark Artist's Leggings
Sky Fracture
(Mythical/Godly/Demonic/Zealous)Staff of Earth
(Mythical/Godly/Demonic/Zealous)Stellar Tune
(Demonic/Zealous)Eye of the Golem
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Stone
(Lucky)Brain of Confusion
(Lucky, with Cerebral Mindtrick active)Rage Potion
Exquisitely Stuffed
Crystal Ball
- Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
- Any of these weapons can be used: Sky Fracture, Staff of Earth, or Stellar Tune.
Magic
- Maximum critical strike chance is 148%, attained by combining the following:
Orichalcum Headgear
Nebula Breastplate
Dark Artist's Leggings
Sky Fracture
(Mythical/Godly/Demonic/Zealous)Staff of Earth
(Mythical/Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Shell
(Lucky)Celestial Stone
(Lucky)Moon Stone
(Lucky)Rage Potion
Well Fed
Crystal Ball
- Either the Sky Fracture or Staff of Earth can be used.
Magic
- Maximum critical strike chance is 94%, attained by combining the following with any Mythical weapon and any Lucky accessory:
Spectre Robe can be swapped with
Hallowed Plate Mail or
Chlorophyte Plate Mail.
Throwing
- Maximum critical strike chance is 89%, attained by combining the following:
Chlorophyte Plate Mail
Fossil Greaves
Bone Glove
(Unreal/Godly/Demonic/Zealous)Eye of the Golem
(Lucky)Destroyer Emblem
(Lucky)Putrid Scent
(Lucky)Celestial Shell
(Lucky)Celestial Stone
(Lucky)Moon Stone
(Lucky)Rage Potion
Well Fed
Chlorophyte Plate Mail can be swapped with
Hallowed Plate Mail.
History[]
- Desktop 1.2.1.2: Critical Strike increase on accessory reforges have been doubled. Example: The Lucky Reforge was increased from 2% to 4%.
- Desktop 1.0.6: Introduced.
- Switch 1.0.711.6: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.