Python artificial intelligence framework for games
-
Updated
Aug 22, 2021 - Python
Python artificial intelligence framework for games
A strong chess engine made in c++
A UCI chess engine written in Rust.
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Chess engine
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
UCI chess engine written in C# for .NET platform.
A generic JAVA implementation of the Minimax algorithm (and derivated...)
Python chess engine compiled with Numba (from 7300 to 1500000 nodes/second)
the framework for my advanced artificial intelligence class, in which an artificial chess player is ought to be implemented
Experiments with variations of minimax algorithm, MTD(f), MCTS in Gomoku
A superhuman chess engine written in Java.
A gobang AI with Negamax and alpha beta pluning
A physical chess-playing robot. Image recognition of chess board, AI, and mechanical arm control.
A terminal implementation of the game Quoridor with an engine
A C++ Chess Engine Finding Best Moves.
Creating Othello in Unity complete with AI using negamax of variable depth
A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.
A chess engine written in Rust
Add a description, image, and links to the negamax topic page so that developers can more easily learn about it.
To associate your repository with the negamax topic, visit your repo's landing page and select "manage topics."