Chess representation written in Erlang using Bitboards, ready for use on game servers
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Updated
Sep 13, 2024 - Erlang
Chess representation written in Erlang using Bitboards, ready for use on game servers
C# chess library containing a complete data structure and move generation.
A C++ header-only library for efficient move generation in chess using "magic bitboards" technique
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Just another chess engine on magic bitboards. Written in C++17.
Python chess engine compiled with Numba (from 7300 to 1500000 nodes/second)
A UCI Engine Developed from the ground up by Blake Johnson
A C++ UCI-compliant chess engine.
Generator of magic numbers used in bitboard chess engines & move generators
The successor to the failed project sukless-chess
Implementation of magic bitboards to use in chess engines (with optimized functions for MSVC).
UCI Chess Engine / Move Generation / Gui
A rust library to manage uno-chess move generation
Classic bit-boards VS Magic bit-board
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