A game of checkers written using minmax algorithm and alpha-beta pruning.
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Updated
Oct 3, 2024 - Python
A game of checkers written using minmax algorithm and alpha-beta pruning.
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
An open-source checkers game with a computer-based AI, written with Python and Tkinter.
MiniMax algorithm applied to Tic Tac Toe.
Minmax (minimax) algorithm with Alpha-Beta (𝛼−𝛽, ab) Pruning optimization for the Checkers (Draughts) game in Python 3. Same minimax algorithm works for chess, tic tac toe or similar games.
📜 A fully functional Othello (Reversi) game, with several AIs, made in prolog for swipl.
A gobang AI with Negamax and alpha beta pluning
A terminal implementation of the game Quoridor with an engine
The goal of this project was to make a User vs AI chess game, such that user makes whichever (legal) move they like and in turn, the AI performs the best move it can find. The game ends when either the user or the AI enters checkmate or stalemate state - or if you quit forcibly :)
Chess Engine Implementation using Minmax, Alpha-Beta Pruning, and Quiescence Search Algorithm.
A single player source code for Ya Paper Soccer - paper soccer for Android.
An engine in C++ to play the board game Ataxx
next-gen AI enabled chess engine.
A small app that uses websockets to play a game of chess vs two AI's
Invincible TicTacToe AI agent
I am interested in gobang,so I am going to use python to draw GUI and program a powerful AI to have fun! I will implement my idea by alpha-beta algorithm and alphago-zero algorithm.
A simple AI for TicTacToe with Alpha-Beta pruning and binary encoding for the board
Othello Game Application Implemented with Alpha-Beta Algorithm in SWI-Prolog's Logic Programming Language ♟️
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