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Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. The year is 1989. You are a man named Henry who has retreated from your messy life to work as a fire lookout in the Wyoming wilderness. Perched atop a mountain, it's your job to find smoke and keep the wilderness safe. An especially hot, dry summer has everyo
Unity was once heralded as the savior of the video game industry. It was relatively easy to use, and provided an engine/framework for multiple games rather than just one. Even as late as the early 2000s, some game companies, especially in Japan, weren't even sharing similar engines within their own teams! Before the popularity of commercial game engines, each game was built bespoke, which had some
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Basic Build Orders Newer players start here: these are the four most important strategies for players just getting started with build orders. 22 pop Scouts 23 pop Archers 28+2 FC - Knights 27+2 FC - Boom Build Orders for Arabia These cover the most important strategies for 1v1 Arabia and other open-type maps. 21 pop Scouts 21 pop Scouts - Skirms 21 pop Scouts - Archers 22 pop Archers 22 pop Men-at
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The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers â or even meant for everybody, but cut due to time/budget constraints. Feel free to browse our collection of games and start reading. Up for res
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